Showing 49 of 49 total issues
Function _setUpBindToBinding
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
_setUpBindToBinding( factory ) {
const externalCollection = this._bindToCollection;
// Adds the item to the collection once a change has been done to the external collection.
//
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
export default function diff( a, b, cmp ) {
// Set the comparator function.
cmp = cmp || function( a, b ) {
return a === b;
};
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function stopListening
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
stopListening( emitter, event, callback ) {
const emitters = this[ _listeningTo ];
let emitterId = emitter && _getEmitterId( emitter );
const emitterInfo = emitters && emitterId && emitters[ emitterId ];
const eventCallbacks = emitterInfo && event && emitterInfo.callbacks[ event ];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File emittermixin.js
has 266 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
File observablemixin.js
has 266 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
Function diff
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
export default function diff( a, b, cmp ) {
// Set the comparator function.
cmp = cmp || function( a, b ) {
return a === b;
};
Function _setUpBindToBinding
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
_setUpBindToBinding( factory ) {
const externalCollection = this._bindToCollection;
// Adds the item to the collection once a change has been done to the external collection.
//
Function fire
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
fire( eventOrInfo, ...args ) {
try {
const eventInfo = eventOrInfo instanceof EventInfo ? eventOrInfo : new EventInfo( this, eventOrInfo );
const event = eventInfo.name;
let callbacks = getCallbacksForEvent( this, event );
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processPositionsToAreas
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
function processPositionsToAreas( positions, { targetRect, elementRect, limiterRect, viewportRect } ) {
const processedPositions = [];
// This is when element is fully visible.
const elementRectArea = elementRect.getArea();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( isAbove( targetRect, parentRect ) ) {
parent.scrollTop -= parentRect.top - targetRect.top;
} else if ( isBelow( targetRect, parentRect ) ) {
parent.scrollTop += targetRect.bottom - parentRect.bottom;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 71.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( isLeftOf( targetRect, parentRect ) ) {
parent.scrollLeft -= parentRect.left - targetRect.left;
} else if ( isRightOf( targetRect, parentRect ) ) {
parent.scrollLeft += targetRect.right - parentRect.right;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 71.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _createObserver
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
static _createObserver() {
let ObserverConstructor;
// TODO: One day, the `ResizeObserver` API will be supported in all modern web browsers.
// When it happens, this module will no longer make sense and should be removed and
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diffToChanges
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
export default function diffToChanges( diff, output ) {
const changes = [];
let index = 0;
let lastOperation;
Function listenTo
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
listenTo( emitter, event, callback, options = {} ) {
let emitterInfo, eventCallbacks;
// _listeningTo contains a list of emitters that this object is listening to.
// This list has the following format:
Function unbind
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
unbind( ...unbindProperties ) {
// Nothing to do here if not inited yet.
if ( !( this[ observablePropertiesSymbol ] ) ) {
return;
}
Function listenTo
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
listenTo( emitter, event, callback, options = {} ) {
let emitterInfo, eventCallbacks;
// _listeningTo contains a list of emitters that this object is listening to.
// This list has the following format:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getVisible
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
getVisible() {
const source = this._source;
let visibleRect = this.clone();
// There's no ancestor to crop <body> with the overflow.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fire
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
fire( eventOrInfo, ...args ) {
try {
const eventInfo = eventOrInfo instanceof EventInfo ? eventOrInfo : new EventInfo( this, eventOrInfo );
const event = eventInfo.name;
let callbacks = getCallbacksForEvent( this, event );
Function remove
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
remove( subject ) {
let index, id, item;
let itemDoesNotExist = false;
const idProperty = this._idProperty;
Function bindTo
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function bindTo( ...args ) {
const parsedArgs = parseBindToArgs( ...args );
const bindingsKeys = Array.from( this._bindings.keys() );
const numberOfBindings = bindingsKeys.length;