Showing 12 of 12 total issues
Function _updateToolbarsVisibility
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
_updateToolbarsVisibility() {
let maxRelatedElementDepth = 0;
let deepestRelatedElement = null;
let deepestToolbarDefinition = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _proposeNewSize
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
_proposeNewSize( domEventData ) {
const state = this.state;
const currentCoordinates = extractCoordinates( domEventData );
const isCentered = this._options.isCentered ? this._options.isCentered( this ) : true;
Function init
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
init() {
const view = this.editor.editing.view;
const viewDocument = view.document;
/**
Function _handleArrowKeys
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
_handleArrowKeys( isForward ) {
const model = this.editor.model;
const schema = model.schema;
const modelDocument = model.document;
const modelSelection = modelDocument.selection;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _onMousedown
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
_onMousedown( eventInfo, domEventData ) {
const editor = this.editor;
const view = editor.editing.view;
const viewDocument = view.document;
let element = domEventData.target;
Identical blocks of code found in 2 locations. Consider refactoring. Open
if ( oldTop !== newTop && !compareDescriptors( oldTop, newTop ) ) {
this.fire( 'change:top', {
oldDescriptor: oldTop,
newDescriptor: newTop,
writer
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if ( oldTop !== newTop && !compareDescriptors( oldTop, newTop ) ) {
this.fire( 'change:top', {
oldDescriptor: oldTop,
newDescriptor: newTop,
writer
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _onMousedown
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
_onMousedown( eventInfo, domEventData ) {
const editor = this.editor;
const view = editor.editing.view;
const viewDocument = view.document;
let element = domEventData.target;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findOptimalInsertionPosition
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
export function findOptimalInsertionPosition( selection, model ) {
const selectedElement = selection.getSelectedElement();
if ( selectedElement && model.schema.isBlock( selectedElement ) ) {
return model.createPositionAfter( selectedElement );
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return selection.focus;
Function isInsideNestedEditable
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function isInsideNestedEditable( element ) {
while ( element ) {
if ( element.is( 'editableElement' ) && !element.is( 'rootElement' ) ) {
return true;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _proposeNewSize
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
_proposeNewSize( domEventData ) {
const state = this.state;
const currentCoordinates = extractCoordinates( domEventData );
const isCentered = this._options.isCentered ? this._options.isCentered( this ) : true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"