Showing 1,140 of 1,140 total issues
Similar blocks of code found in 4 locations. Consider refactoring. Open
if (typeof(T) == typeof(double)) {
double sum = 0;
for (int k = 0; k < a.Width; k++) {
result.data[i * result.Width + j] = (T)(object)(((double)(object)a.data[i * a.Width + k] * (double)(object)b.data[k * b.Width + j]));
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
if (typeof(T) == typeof(float)) {
float sum = 0;
for (int k = 0; k < a.Width; k++) {
result.data[i * result.Width + j] = (T)(object)(((float)(object)a.data[i * a.Width + k] * (float)(object)b.data[k * b.Width + j]));
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
if (typeof(T) == typeof(byte)) {
byte sum = 0;
for (int k = 0; k < a.Width; k++) {
result.data[i * result.Width + j] = (T)(object)(((byte)(object)a.data[i * a.Width + k] * (byte)(object)b.data[k * b.Width + j]));
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Delete
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void Delete(CollectionIndex index, PageAddress nodeAddress)
{
var node = this.GetNode(nodeAddress);
var page = node.Page;
Method stbi__psd_decode_rle
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
private int stbi__psd_decode_rle(FakePtr<byte> p, int pixelCount)
{
var count = 0;
var nleft = 0;
var len = 0;
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static Vector3 CalcMean(this IEnumerable<Vector3> sequence) {
sequence = sequence.Cached();
var x = sequence.CalcMean(v => v.X);
var y = sequence.CalcMean(v => v.Y);
var z = sequence.CalcMean(v => v.Z);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static Vector3 CalcMedian(this IEnumerable<Vector3> sequence) {
sequence = sequence.Cached();
var x = sequence.CalcMedian(v => v.X);
var y = sequence.CalcMedian(v => v.Y);
var z = sequence.CalcMedian(v => v.Z);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method SetupMeshBackend
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
void SetupMeshBackend()
{
if (m_MeshRenderer == null)
m_MeshRenderer = GetComponent<MeshRenderer>();
Method InternalDecode
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
private ImageResult InternalDecode(ColorComponents? requiredComponents)
{
var req_comp = requiredComponents.ToReqComp();
if (req_comp < 0 || req_comp > 4)
stbi__err("bad req_comp");
Method stbi__parse_zlib
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
private int stbi__parse_zlib(int parse_header)
{
var final = 0;
var type = 0;
if (parse_header != 0)
Method ArrayHasChanged
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
private bool ArrayHasChanged()
{
int lowerBound = 0;
int upperBound = 0;
Method TestRunTaskInBackground
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
[UnityTest]
public IEnumerator TestRunTaskInBackground() {
var queue = BackgroundTaskQueue.NewBackgroundTaskQueue(1);
Similar blocks of code found in 3 locations. Consider refactoring. Open
public void Write(Single value)
{
var pi = BitConverter.GetBytes(value);
_buffer[_pos + 0] = pi[0];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 128.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public void Write(Int32 value)
{
var pi = BitConverter.GetBytes(value);
_buffer[_pos + 0] = pi[0];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 128.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public void Write(UInt32 value)
{
var pi = BitConverter.GetBytes(value);
_buffer[_pos + 0] = pi[0];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 128.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Test
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static bool Test(Stream stream)
{
try
{
stream.stbi__get8();
Method RunFloodFill
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static byte[] RunFloodFill(this ImageResult self, int colorThreshold = 240) {
var image = self.Data;
var width = self.Width;
Method Get
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static float Get(this Matrix4x4 self, int rowIndex, int columnIndex) {
if (rowIndex < 0 || rowIndex > 3 || columnIndex < 0 || columnIndex > 3) {
throw new ArgumentOutOfRangeException("Row and column indices must be between 0 and 3 inclusive.");
}
switch (rowIndex) {
Method TestRunTaskInBackground
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
[UnityTest]
public IEnumerator TestRunTaskInBackground() {
var task1WasStarted = false;
var task1ReachedItsLoopEnd = false;
Method ProcessPrioritizedAndBatchedTasks
has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring. Open
private void ProcessPrioritizedAndBatchedTasks() {
bool continueProcessing = true;
while (!_disposeCancellation.IsCancellationRequested && continueProcessing) {
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"