Showing 1,140 of 1,140 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
case ((3) * 8 + (1)):
for (i = (int)(x - 1); (i) >= (0); --i, src += 3, dest += 1)
{
dest[0] = (byte)(stbi__compute_y((int)(src[0]), (int)(src[1]), (int)(src[2])));
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static UnityAction<string> AddOnValueChangedActionThrottled(this TMP_InputField self, Action<string> onValueChanged, double delayInMs = 500) {
EventHandler<string> action = (_, newText) => { onValueChanged(newText); };
var throttledAction = action.AsThrottledDebounce(delayInMs, skipFirstEvent: true);
return self.AddOnValueChangedAction((newText) => {
throttledAction(self, newText);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static UnityAction<float> AddOnValueChangedActionThrottled(this Slider self, Action<float> onValueChanged, double delayInMs = 1000) {
EventHandler<float> action = (_, newFloat) => { onValueChanged(newFloat); };
var throttledAction = action.AsThrottledDebounce(delayInMs, skipFirstEvent: true);
return self.AddOnValueChangedAction((newValue) => {
throttledAction(self, newValue);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method UpdateColors
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected override void UpdateColors()
{
// See if the data needs initializing
if (NeedsReinitialize())
{
Method ResizeV2
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static bool ResizeV2(this Texture2D self, float width, float height = 0, bool hasMipMap = true, FilterMode filter = FilterMode.Bilinear,
float horCropCenter = 0.5f, float vertCropCenter = 0.5f, float horF = 1, float vertF = 1) {
if (width == 0 && height == 0) { throw new ArgumentException("Either height or width have to be set, both 0"); }
var aspect = self.width / (float)self.height;
Method UpdateWidth
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected override void UpdateWidth()
{
// See if the data needs initializing
if (NeedsReinitialize())
{
Method AssertNoVisualRegressionCoroutine
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private IEnumerator AssertNoVisualRegressionCoroutine(string id, StackTrace stacktrace) {
if (id.IsNullOrEmpty()) { throw new ArgumentNullException("Invalid ID passed"); }
var idFolder = GetFolderFor(id);
var oldImg = idFolder.GetChild("Regression.jpg");
Method stbi__build_huffman
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static int stbi__build_huffman(stbi__huffman h, int[] count)
{
var i = 0;
var j = 0;
var k = 0;
Identical blocks of code found in 2 locations. Consider refactoring. Open
var task1 = queue.Run(async (cancelRequest) => {
task1WasStarted = true;
Log.d("Task 1 started");
for (int i = 0; i < 5; i++) {
cancelRequest.ThrowIfCancellationRequested();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
[Obsolete("Use TMP_InputField instead of InputField")]
public static void textLocalized(this InputField self, string key, params object[] args) {
I18n i18n = I18n.instance(self);
if (i18n == null) { i18n = SetupDefaultI18nInstance(self).Result; }
var localizedText = i18n.Get(key, args);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
[Obsolete("Use TMP_Text instead of Text")]
public static void textLocalized(this Text self, string key, params object[] args) {
I18n i18n = I18n.instance(self);
if (i18n == null) { i18n = SetupDefaultI18nInstance(self).Result; }
var localizedText = i18n.Get(key, args);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
var task1 = TaskRunner.instance.RunInBackground(async (cancelRequest) => {
task1WasStarted = true;
Log.d("Task 1 started");
for (int i = 0; i < 5; i++) {
cancelRequest.ThrowIfCancellationRequested();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Start
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected override void Start() {
base.Start();
_historyStore = PlayerPrefsStore.NewPreferencesUsingPlayerPrefs();
AssertHistoryStoreHasPersistedData().LogOnError();
Method RebuildDependencyGraph
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
[MenuItem("Window/CsUtil/CsCore/Force Rebuild Of Asset Dependency Graph")]
static Dictionary<string, List<string>> RebuildDependencyGraph() {
try {
var t = Log.MethodEntered();
Method Shrink
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public long Shrink(string password = null, IDiskService tempDisk = null)
{
var originalSize = _disk.FileLength;
// if temp disk are not passed, use memory stream disk
Method Fetch
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void Fetch(TransactionService trans, DataService data)
{
// empty document buffer
this.Documents.Clear();
Method FromStream
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static ImageResult FromStream(Stream stream, ColorComponents? requiredComponents = null, bool use8BitsPerChannel = true)
{
ImageResult result = null;
if (JpgDecoder.Test(stream))
{
Method JsonCouldBeFullyParsed
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static bool JsonCouldBeFullyParsed(IJsonReader reader, string path, IDictionary input, IDictionary parsed, int depth) {
if (depth > MAX_DEPTH) { Log.e("Deth > " + MAX_DEPTH + ", will abort recursive search on this level, path=" + path); return false; }
foreach (var f in input) {
var field = (DictionaryEntry)f;
var key = field.Key;
Method GaussianElimination
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static double[] GaussianElimination(double[,] A, double[] B) {
int n = B.Length;
for (int pivot = 0; pivot < n; pivot++) {
int maxrow = pivot;
for (int row = pivot + 1; row < n; row++) {
Method CalcPolynomialCoefficients
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static double[] CalcPolynomialCoefficients(IReadOnlyList<Vector2> points, int coefficientCount = 5) {
if (coefficientCount < 1) {
throw new ArgumentException("Coefficient count must be at least 2 (which is a line).");
}
if (points.Count < coefficientCount) {