Showing 251 of 251 total issues
Method has too many lines. [438/30] Open
def set_mesh_buffers(object, hint, should_dispose, material)
return unless @initted_arrays
geometry = object.geometry
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class has too many lines. [701/250] Open
class OpenGL::Renderer
attr_accessor :auto_clear, :auto_clear_color, :auto_clear_depth, :auto_clear_stencil, :sort_objects, :gamma_factor, :gamma_input,
:gamma_output, :shadow_map_enabled, :shadow_map_type, :shadow_map_cull_face, :shadow_map_debug, :shadow_map_cascade,
:max_morph_targets, :max_morph_normals, :info, :pixel_ratio, :window, :width, :height, :state
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- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class has too many lines. [562/250] Open
class OpenGL::GeometryGroup
include OpenGL::GeometryLike
attr_reader :id, :material_index
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- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method set_mesh_buffers
has 438 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_mesh_buffers(object, hint, should_dispose, material)
return unless @initted_arrays
geometry = object.geometry
File renderer.rb
has 729 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'opengl'
require 'glfw'
require 'fiddle'
require 'mittsu/opengl/version'
Method set_mesh_buffers
has a Cognitive Complexity of 84 (exceeds 5 allowed). Consider refactoring. Open
def set_mesh_buffers(object, hint, should_dispose, material)
return unless @initted_arrays
geometry = object.geometry
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method has too many lines. [120/30] Open
def render(scene, camera)
return unless @renderer.shadow_map_enabled
lights = []
fog = nil
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class Renderer
has 77 methods (exceeds 20 allowed). Consider refactoring. Open
class OpenGL::Renderer
attr_accessor :auto_clear, :auto_clear_color, :auto_clear_depth, :auto_clear_stencil, :sort_objects, :gamma_factor, :gamma_input,
:gamma_output, :shadow_map_enabled, :shadow_map_type, :shadow_map_cull_face, :shadow_map_debug, :shadow_map_cascade,
:max_morph_targets, :max_morph_normals, :info, :pixel_ratio, :window, :width, :height, :state
File geometry_group.rb
has 567 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'mittsu/opengl/geometry_like'
module Mittsu
class OpenGL::GeometryGroup
include OpenGL::GeometryLike
Method has too many lines. [97/30] Open
def load_uniforms_generic(uniforms)
uniforms.each do |(uniform, location)|
# needs_update property is not added to all uniforms.
next if uniform.needs_update == false || location == -1
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class has too many lines. [263/250] Open
class ShadowMapPlugin
def initialize(renderer, lights, opengl_objects, opengl_objects_immediate)
@renderer, @lights = renderer, lights
@opengl_objects = opengl_objects
@opengl_objects_immediate = opengl_objects_immediate
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- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class has too many lines. [258/250] Open
class Geometry
include OpenGL::GeometryLike
attr_accessor :groups, :initted
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- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method set
has a Cognitive Complexity of 52 (exceeds 5 allowed). Consider refactoring. Open
def set(slot, renderer)
@renderer = renderer
if image.length == 6
if needs_update?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 45 (exceeds 5 allowed). Consider refactoring. Open
def initialize(width, height, title, antialias: 0)
::GLFW.Init
::GLFW.WindowHint ::GLFW::OPENGL_PROFILE, ::GLFW::OPENGL_CORE_PROFILE
::GLFW.WindowHint ::GLFW::OPENGL_FORWARD_COMPAT, GL::TRUE
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has a Cognitive Complexity of 44 (exceeds 5 allowed). Consider refactoring. Open
def render(scene, camera)
return unless @renderer.shadow_map_enabled
lights = []
fog = nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load_uniforms_generic
has a Cognitive Complexity of 43 (exceeds 5 allowed). Consider refactoring. Open
def load_uniforms_generic(uniforms)
uniforms.each do |(uniform, location)|
# needs_update property is not added to all uniforms.
next if uniform.needs_update == false || location == -1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for set_mesh_buffers is too high. [48/6] Open
def set_mesh_buffers(object, hint, should_dispose, material)
return unless @initted_arrays
geometry = object.geometry
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [72/30] Open
def set_line_buffers(hint)
if @vertices_need_update
@vertices.each_with_index do |vertex, v|
offset = v * 3
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [69/30] Open
def init_mesh_buffers(object)
geometry = object.geometry
nvertices = @faces3.length * 3
nvertices2 = nvertices * 2
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [65/30] Open
def set_particle_buffers(hint)
if @vertices_need_update
@vertices.each_with_index do |vertex, v|
offset = v * 3
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.