Showing 251 of 251 total issues
TODO found Open
Open
# TODO: make a GL.BufferSubData_easy method
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Open
# TODO: handle losing opengl context??
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Open
# TODO: when fog is implemented
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Open
# TODO: when these custom plugins are implemented
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Open
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
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Open
# TODO: when OpenGLRenderTargetCube exists
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Open
# FIXME: refactor
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Open
# TODO: when OpenGLRenderTargetCube is defined
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Open
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
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Open
# TODO: when these custom plugins are implemented
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Open
# FIXME: REFACTOR!?!?!?!?!???
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