lib/mittsu/opengl/shader/chunk.rb
module Mittsu
class OpenGL::Shader
Chunk = Hash.new do |chunks, key|
file_name = "#{key.to_s}.glsl"
file_path = File.join(__dir__, 'chunks', file_name)
chunk = File.read(file_path)
# chunk = "// #{chunk_name}\n#{chunk}"
chunks[key] = chunk
end
end
end