lib/mittsu/opengl/shader/chunks/envmap_pars_fragment.glsl
#ifdef USE_ENVMAP
uniform float reflectivity;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
uniform float flipEnvMap;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
uniform float refractionRatio;
#else
in vec3 vReflect;
#endif
#endif