danini-the-panini/mittsu-opengl

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lib/mittsu/opengl/shader/chunks/envmap_pars_vertex.glsl

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#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )

    out vec3 vReflect;

    uniform float refractionRatio;

#endif