danini-the-panini/mittsu-opengl

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lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_fragment.glsl

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#ifdef USE_LOGDEPTHBUF

    uniform float logDepthBufFC;

    #ifdef USE_LOGDEPTHBUF_EXT

        #extension GL_EXT_frag_depth : enable
        in float vFragDepth;

    #endif

#endif