danini-the-panini/mittsu-opengl

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lib/mittsu/opengl/shader/chunks/map_pars_vertex.glsl

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#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )

    out vec2 vUv;
    uniform vec4 offsetRepeat;

#endif