lib/mittsu/opengl/shader/chunks/morphnormal_vertex.glsl
#ifdef USE_MORPHNORMALS
vec3 morphedNormal = vec3( 0.0 );
morphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];
morphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];
morphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];
morphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];
morphedNormal += normal;
#endif