lib/mittsu/opengl/shader/chunks/morphtarget_vertex.glsl
#ifdef USE_MORPHTARGETS
vec3 morphed = vec3( 0.0 );
morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];
morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];
morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];
morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];
#ifndef USE_MORPHNORMALS
morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];
morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];
morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];
morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];
#endif
morphed += position;
#endif