danini-the-panini/mittsu-opengl

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lib/mittsu/opengl_implementation/core/object_3d.rb

Summary

Maintainability
A
2 hrs
Test Coverage
A
98%

Cyclomatic complexity for init is too high. [7/6]
Open

    def init
      if !@initted
        puts " --- INIT #{self.name}" if DEBUG

        @initted = true

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Cyclomatic complexity for project is too high. [7/6]
Open

    def project(renderer)
      puts " --- PROJECT #{self.name}" if DEBUG
      @renderer = renderer
      return unless visible
      init

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Method project has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    def project(renderer)
      puts " --- PROJECT #{self.name}" if DEBUG
      @renderer = renderer
      return unless visible
      init
Severity: Minor
Found in lib/mittsu/opengl_implementation/core/object_3d.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method init has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    def init
      if !@initted
        puts " --- INIT #{self.name}" if DEBUG

        @initted = true
Severity: Minor
Found in lib/mittsu/opengl_implementation/core/object_3d.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

FIXME found
Open

          # TODO!!! FIXME!!!

FIXME found
Open

      # TODO!!! FIXME!!!

TODO found
Open

          # TODO!!! FIXME!!!

TODO found
Open

          # TODO: when PointCloud exists

TODO found
Open

        # TODO: when ImmediateRenderObject exists

TODO found
Open

      # TODO!!! FIXME!!!

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