Cyclomatic complexity for update is too high. [7/6] Open
def update
# TODO: GL.BindVertexArray ???
material = buffer_material(geometry)
custom_attributes_dirty = material.attributes && material.custom_attributes_dirty?
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method render_buffer
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
Avoid parameter lists longer than 5 parameters. [6/5] Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
TODO found Open
# TODO: GL.BindVertexArray ???
- Exclude checks
Unused method argument - lights
. If it's necessary, use _
or _lights
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
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- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused method argument - camera
. If it's necessary, use _
or _camera
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
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- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused method argument - fog
. If it's necessary, use _
or _fog
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused method argument - update_buffers
. If it's necessary, use _
or _update_buffers
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end