Showing 659 of 659 total issues
Method compute_offsets
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def compute_offsets(size = 65535)
# WebGL limits type of index buffer values to 16-bit.
# TODO: check what the limit is for OpenGL, as we aren't using WebGL here
indices = self[:index].array
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(points, segments = 12, phi_start = 0.0, phi_length = (::Math::PI * 2.0))
super()
@type = 'LatheGeometry'
Cyclomatic complexity for update_object is too high. [9/6] Open
def update_object(object)
geometry = object.geometry
if geometry.is_a? BufferGeometry
# TODO: geometry vertex array ?????
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for initialize is too high. [9/6] Open
def initialize(vertices, indices, radius = 1.0, detail = 0)
super()
@type = 'PolyhedronGeometry'
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [33/30] Open
def create_virtual_light(light, cascade)
DirectionalLight.new.tap do |virtual_light|
virtual_light.is_virtual = true
virtual_light.only_shadow = true
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [33/30] Open
def create_texture(where, name, source_file, repeat, offset, wrap, anisotropy)
full_path = File.join(texture_path, source_file)
loader = Handlers.get(full_path)
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for intersects_box? is too high. [9/6] Open
def intersects_box?(box)
p1 = Mittsu::Vector3.new
p2 = Mittsu::Vector3.new
planes = self.planes
6.times do |i|
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [33/30] Open
def intersect_box(box, target = Mittsu::Vector3.new)
# http:#www.scratchapixel.com/lessons/3d-basic-lessons/lesson-7-intersecting-simple-shapes/ray-box-intersection/
invdirx = 1.0 / @direction.x
invdiry = 1.0 / @direction.y
invdirz = 1.0 / @direction.z
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [33/30] Open
def to_json
output = {
metadata: {
version: 4.0,
type: 'BufferGeometry',
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method set
has 16 arguments (exceeds 4 allowed). Consider refactoring. Open
def set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44)
Method set_blending
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_blending(blending, blend_equation = nil, blend_src = nil, blend_dst = nil, blend_equation_alpha = nil, blend_src_alpha = nil, blend_dst_alpha = nil)
if blending != @current_blending
case blending
when NoBlending
GL.Disable(GL::BLEND)
Method initialize
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def initialize(vertices, indices, radius = 1.0, detail = 0)
super()
@type = 'PolyhedronGeometry'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method subdivide
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def subdivide(face, detail)
cols = 2.0 ** detail
a = prepare(@vertices[face.a])
b = prepare(@vertices[face.b])
c = prepare(@vertices[face.c])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compute_vertex_normals
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def compute_vertex_normals
if self[:position]
positions = self[:position].array
if self[:normal].nil?
self[:normal] = Mittsu::BufferAttribute.new(Array.new(positions.length), 3)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for subdivide is too high. [8/6] Open
def subdivide(face, detail)
cols = 2.0 ** detail
a = prepare(@vertices[face.a])
b = prepare(@vertices[face.b])
c = prepare(@vertices[face.c])
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for intersect_triangle is too high. [8/6] Open
def intersect_triangle(a, b, c, backface_culling, target = Mittsu::Vector3.new)
# Compute the offset origin, edges, and normal.
diff = Mittsu::Vector3.new
edge1 = Mittsu::Vector3.new
edge2 = Mittsu::Vector3.new
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [32/30] Open
def set_from_rotation_matrix(m)
# http:#www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
# assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
te = m.elements
m11 = te[0]; m12 = te[4]; m13 = te[8]
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for parse_ascii_facet is too high. [8/6] Open
def parse_ascii_facet(line, stream)
vertices = []
normal = nil
if line.match NORMAL_PATTERN
normal = Vector3.new($1, $2, $3)
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [32/30] Open
def initialize(parameters = {})
super()
@type = 'MeshPhongMaterial'
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for init_custom_attributes is too high. [8/6] Open
def init_custom_attributes(object)
material = object.material
nvertices = @vertices.length
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.