Showing 659 of 659 total issues
TODO found Open
Open
# TODO: when SkinnedMesh is defined
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TODO found Open
Open
@_supports_bone_textures = @_supports_vertex_textures && false # TODO: extensions.get('OES_texture_float') ????
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FIXME found Open
Open
(TODO, FIXME, OPTIMIZE, HACK, REVIEW).
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TODO found Open
Open
# TODO!!! FIXME!!!
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TODO found Open
Open
# TODO
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TODO found Open
Open
# fog_exp: fog.is_a?(FogExp2), # TODO: when FogExp2 exists
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TODO found Open
Open
# TODO: geometry vertex array ?????
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TODO found Open
Open
# TODO: when skinning is implemented. Then also refactor
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TODO found Open
Open
# TODO default_attribute_value ???
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TODO found Open
Open
# TODO: SkinnedMesh/morph_targets
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TODO found Open
Open
# TODO: canvas texture??
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TODO found Open
Open
if false # material.is_a?(RawShaderMaterial) # TODO: when RawShaderMaterial exists
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TODO found Open
Open
# MeshNormalMaterial => :normal, # TODO...
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TODO found Open
Open
# TODO: supports_float_textures? ???
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TODO found Open
Open
# TODO: when these custom plugins are implemented
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TODO found Open
Open
# TODO: canvas texture?
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FIXME found Open
Open
# TODO!!! FIXME!!!
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TODO found Open
Open
# TODO!!! FIXME!!!
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TODO found Open
Open
# TODO: when OpenGLRenderTargetCube exists
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