Class Session
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
class Session < ActiveRecord::Base
belongs_to :actor
belongs_to :email
Method has too many lines. [40/30] Open
def self.from(cookies, request)
clear_current_session
session_guid = cookies.encrypted[:session_guid].to_s.strip
session_key = cookies.encrypted[:session_key].to_s.strip
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for from is too high. [13/6] Open
def self.from(cookies, request)
clear_current_session
session_guid = cookies.encrypted[:session_guid].to_s.strip
session_key = cookies.encrypted[:session_key].to_s.strip
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method from
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def self.from(cookies, request)
clear_current_session
session_guid = cookies.encrypted[:session_guid].to_s.strip
session_key = cookies.encrypted[:session_key].to_s.strip
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for with_session_for_actor is too high. [7/6] Open
def with_session_for_actor(actor)
if self.valid? && (actor.nil? || self.actor_id.nil? || self.actor == actor)
yield(self)
elsif !actor.nil? && (sub_sessions.has_key? actor.id)
yield(sub_sessions[actor.id])
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method from
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.from(cookies, request)
clear_current_session
session_guid = cookies.encrypted[:session_guid].to_s.strip
session_key = cookies.encrypted[:session_key].to_s.strip
Avoid too many return
statements within this method. Open
return nil
Avoid too many return
statements within this method. Open
return nil
Avoid rescuing the Exception
class. Perhaps you meant to rescue StandardError
? Open
rescue Exception => e
reset
DoorMat.configuration.logger.error "ERROR: Failed to initialize session with password for actor #{actor.id} - #{e}"
nil
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- Exclude checks
This cop checks for rescue blocks targeting the Exception class.
Example:
# bad
begin
do_something
rescue Exception
handle_exception
end
Example:
# good
begin
do_something
rescue ArgumentError
handle_exception
end
Avoid rescuing the Exception
class. Perhaps you meant to rescue StandardError
? Open
rescue Exception => e
reset
DoorMat.configuration.logger.error "ERROR: Failed to unlock session with session_key for actor #{self.actor.id} - #{e}"
false
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- Exclude checks
This cop checks for rescue blocks targeting the Exception class.
Example:
# bad
begin
do_something
rescue Exception
handle_exception
end
Example:
# good
begin
do_something
rescue ArgumentError
handle_exception
end