Showing 79 of 79 total issues
Cyclomatic complexity for with is too high. [8/6] Open
def self.with(email, password, is_public, remember_me, request, cookies)
# Destroy any session linked to existing cookies before
# replacing it by a new session
DoorMat::Session.destroy_if_linked_to(cookies)
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for create is too high. [8/6] Open
def create
before_sign_up
@sign_up = DoorMat::SignUp.new(sign_up_params)
sign_up_failed = true
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for with_session_for_actor is too high. [7/6] Open
def with_session_for_actor(actor)
if self.valid? && (actor.nil? || self.actor_id.nil? || self.actor == actor)
yield(self)
elsif !actor.nil? && (sub_sessions.has_key? actor.id)
yield(sub_sessions[actor.id])
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method create_from_params
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.create_from_params(token_for, identifier, confirm_identifier, name, is_public, remember_me, request)
clear_current_access_token
is_public = '1' == is_public.to_s
remember_me = '1' == remember_me.to_s
Method with
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.with(actor, new_password, old_password='', save_session=true)
actor.with_lock do
unless old_password.nil?
return false unless actor.authenticate(old_password)
Method from
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.from(cookies, request)
clear_current_session
session_guid = cookies.encrypted[:session_guid].to_s.strip
session_key = cookies.encrypted[:session_key].to_s.strip
Method swap_token!
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def self.swap_token!(cookies, valid_current_session_tokens, new_session_token, force_new_token_generation = false)
access_token = current_access_token
# Our current access token is in order
return unless access_token.valid?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_token
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.validate_token(token, cookies, request)
access_token = load_token(token, request)
access_token = case
when access_token.blank?
Method process_token_request
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def process_token_request(token_for, token, klass = DoorMat::AccessToken)
klass.destroy_if_linked_to(cookies)
@access_token = nil
token_for_symbol = token_for.to_s.strip.to_sym
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def send_email_with(token, controller)
parameters = {
url: controller.send(:confirm_email_url, token: token, email: self.email.to_urlsafe_encoded, protocol: DoorMat::UrlProtocol.url_protocol),
address: self.email.address
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def send_email_with(token, controller)
parameters = {
url: controller.send(:choose_new_password_url, token: token, email: self.email.to_urlsafe_encoded, protocol: DoorMat::UrlProtocol.url_protocol),
address: self.email.address
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method with
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.with(email, password, is_public, remember_me, request, cookies)
# Destroy any session linked to existing cookies before
# replacing it by a new session
DoorMat::Session.destroy_if_linked_to(cookies)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method swap_token!
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.swap_token!(cookies, valid_current_session_tokens, new_session_token, force_new_token_generation = false)
access_token = current_access_token
# Our current access token is in order
return unless access_token.valid?
Method attr_symmetric_store
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def attr_symmetric_store(*args, **options)
return unless self.table_exists?
actor_column = options.fetch(:actor_column, :actor).to_s
unless self.attribute_names.include? "#{actor_column}_id"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method attr_asymmetric_store
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def attr_asymmetric_store(*args, **options)
return unless self.table_exists?
actor_column = options.fetch(:actor_column, :actor).to_s
unless self.attribute_names.include? "#{actor_column}_id"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_from_params
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def self.create_from_params(token_for, identifier, confirm_identifier, name, is_public, remember_me, request)
Method with
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def self.with(email, password, is_public, remember_me, request, cookies)
Method around_save
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def around_save(record)
return yield if DoorMat::Crypto.current_skip_crypto_callback.skip?
clear_attribute = record.send("#{@attribute}")
actor = record.send("#{@actor_column}")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method protected_by_password_less_session
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def protected_by_password_less_session(pls_symbols)
pls_symbols = Array(pls_symbols)
redirect_url = send("#{pls_symbols.first}_url".to_sym)
if DoorMat::AccessToken.is_cookie_present? cookies
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load_token
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def self.load_token(token, request, verbose=true)
token = token.to_s.strip
if DoorMat::Regex.session_guid.match(token).blank?
DoorMat.configuration.logger.warn "WARN: #{request.remote_ip} Attempted to use token with invalid format #{token}" if verbose
return nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"