dblock/slack-gamebot

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slack-gamebot/commands/draw.rb

Summary

Maintainability
B
4 hrs
Test Coverage

Avoid deeply nested control flow statements.
Open

              current = :scores if opponents.count == teammates.count
Severity: Major
Found in slack-gamebot/commands/draw.rb - About 45 mins to fix

    Avoid deeply nested control flow statements.
    Open

                    challenge.draw_scores? ? "Recorded #{Score.scores_to_string(challenge.draw_scores)}." : nil
    Severity: Major
    Found in slack-gamebot/commands/draw.rb - About 45 mins to fix

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              while arguments&.any?
                argument = arguments.shift
                case argument
                when 'to'
                  current = :opponents
      Severity: Major
      Found in slack-gamebot/commands/draw.rb and 1 other location - About 1 hr to fix
      slack-gamebot/commands/lost.rb on lines 17..34

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 63.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

                    messages = [
                      "Match is a draw, waiting to hear from #{(challenge.challengers + challenge.challenged - challenge.draw).map(&:display_name).and}.",
                      challenge.draw_scores? ? "Recorded #{Score.scores_to_string(challenge.draw_scores)}." : nil
                    ].compact
      Severity: Minor
      Found in slack-gamebot/commands/draw.rb and 2 other locations - About 25 mins to fix
      slack-gamebot/commands/draw.rb on lines 55..58
      slack-gamebot/commands/draw.rb on lines 64..67

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 29.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

                  messages = [
                    "Match is a draw, still waiting to hear from #{(challenge.challengers + challenge.challenged - challenge.draw).map(&:display_name).and}.",
                    challenge.draw_scores? ? "Recorded #{Score.scores_to_string(challenge.draw_scores)}." : nil
                  ].compact
      Severity: Minor
      Found in slack-gamebot/commands/draw.rb and 2 other locations - About 25 mins to fix
      slack-gamebot/commands/draw.rb on lines 55..58
      slack-gamebot/commands/draw.rb on lines 74..77

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 29.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

                messages = [
                  "Match is a draw, waiting to hear from #{(challenge.challengers + challenge.challenged - challenge.draw).map(&:display_name).and}.",
                  challenge.draw_scores? ? "Recorded #{Score.scores_to_string(challenge.draw_scores)}." : nil
                ].compact
      Severity: Minor
      Found in slack-gamebot/commands/draw.rb and 2 other locations - About 25 mins to fix
      slack-gamebot/commands/draw.rb on lines 64..67
      slack-gamebot/commands/draw.rb on lines 74..77

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 29.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                  match.update_attributes!(scores: scores)
                  client.say(channel: data.channel, text: "Match scores have been updated! #{match}.", gif: 'score')
                  logger.info "SCORED: #{client.owner} - #{match}"
      Severity: Minor
      Found in slack-gamebot/commands/draw.rb and 1 other location - About 20 mins to fix
      slack-gamebot/commands/lost.rb on lines 54..56

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 28.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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