dblock/slack-gamebot

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slack-gamebot/commands/set.rb

Summary

Maintainability
D
1 day
Test Coverage

Method set_nickname has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

        def set_nickname(client, data, user, v)
          target_user = user
          slack_mention = v.split.first if v
          if v && User.slack_mention?(slack_mention)
            raise SlackGamebot::Error, "You're not a captain, sorry." unless user.captain?
Severity: Minor
Found in slack-gamebot/commands/set.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method unset_nickname has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

        def unset_nickname(client, data, user, v)
          target_user = user
          slack_mention = v.split.first if v
          if User.slack_mention?(slack_mention)
            raise SlackGamebot::Error, "You're not a captain, sorry." unless user.captain?
Severity: Minor
Found in slack-gamebot/commands/set.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_leaderboard_max has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

        def set_leaderboard_max(client, data, user, v)
          raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?

          unless v.nil?
            v = parse_int_with_inifinity(v)
Severity: Minor
Found in slack-gamebot/commands/set.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_api has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

        def set_api(client, data, user, v)
          raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?

          client.owner.update_attributes!(api: v.to_b) unless v.nil?
          message = [
Severity: Minor
Found in slack-gamebot/commands/set.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_unbalanced has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

        def set_unbalanced(client, data, user, v)
          raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?

          client.owner.update_attributes!(unbalanced: v.to_b) unless v.nil?
          client.say(channel: data.channel, text: "Unbalanced challenges for team #{client.owner.name} are #{client.owner.unbalanced? ? 'on!' : 'off.'}", gif: 'balance')
Severity: Minor
Found in slack-gamebot/commands/set.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_gifs has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

        def set_gifs(client, data, user, v)
          raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?

          unless v.nil?
            client.owner.update_attributes!(gifs: v.to_b)
Severity: Minor
Found in slack-gamebot/commands/set.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method unset has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

        def unset(client, data, user, k, v)
Severity: Minor
Found in slack-gamebot/commands/set.rb - About 35 mins to fix

    Method set has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

            def set(client, data, user, k, v)
    Severity: Minor
    Found in slack-gamebot/commands/set.rb - About 35 mins to fix

      Method set_aliases has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

              def set_aliases(client, data, user, v)
                raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?
      
                unless v.nil?
                  client.owner.update_attributes!(aliases: v.split(/[\s,;]+/))
      Severity: Minor
      Found in slack-gamebot/commands/set.rb - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            subscribed_command 'set' do |client, data, match|
              user = ::User.find_create_or_update_by_slack_id!(client, data.user)
              if match['expression']
                k, v = match['expression'].split(/\s+/, 2)
                set client, data, user, k, v
      Severity: Major
      Found in slack-gamebot/commands/set.rb and 1 other location - About 1 hr to fix
      slack-gamebot/commands/set.rb on lines 233..240

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 55.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            subscribed_command 'unset' do |client, data, match|
              user = ::User.find_create_or_update_by_slack_id!(client, data.user)
              if match['expression']
                k, v = match['expression'].split(/\s+/, 2)
                unset client, data, user, k, v
      Severity: Major
      Found in slack-gamebot/commands/set.rb and 1 other location - About 1 hr to fix
      slack-gamebot/commands/set.rb on lines 222..229

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 55.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              def unset_api(client, data, user)
                raise SlackGamebot::Error, "You're not a captain, sorry." unless user.captain?
      
                client.owner.update_attributes!(api: false)
                client.say(channel: data.channel, text: "API for team #{client.owner.name} is off.", gif: 'programmer')
      Severity: Minor
      Found in slack-gamebot/commands/set.rb and 1 other location - About 45 mins to fix
      slack-gamebot/commands/set.rb on lines 68..73

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 41.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              def unset_unbalanced(client, data, user)
                raise SlackGamebot::Error, "You're not a captain, sorry." unless user.captain?
      
                client.owner.update_attributes!(unbalanced: false)
                client.say(channel: data.channel, text: "Unbalanced challenges for team #{client.owner.name} are off.", gif: 'balance')
      Severity: Minor
      Found in slack-gamebot/commands/set.rb and 1 other location - About 45 mins to fix
      slack-gamebot/commands/set.rb on lines 88..93

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 41.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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