dblock/slack-gamebot

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slack-gamebot/models/team.rb

Summary

Maintainability
B
6 hrs
Test Coverage

Class Team has 36 methods (exceeds 20 allowed). Consider refactoring.
Open

class Team
  field :gifs, type: Boolean, default: true
  field :api, type: Boolean, default: false
  field :aliases, type: Array, default: []
  field :dead_at, type: DateTime
Severity: Minor
Found in slack-gamebot/models/team.rb - About 4 hrs to fix

    Method stripe_customer_subscriptions_info has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

      def stripe_customer_subscriptions_info(with_unsubscribe = false)
        stripe_customer.subscriptions.map do |subscription|
          amount = ActiveSupport::NumberHelper.number_to_currency(subscription.plan.amount.to_f / 100)
          current_period_end = Time.at(subscription.current_period_end).strftime('%B %d, %Y')
          if subscription.status == 'active'
    Severity: Minor
    Found in slack-gamebot/models/team.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method activated! has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      def activated!
        return unless active? && activated_user_id && bot_user_id
        return unless active_changed? || activated_user_id_changed?
    
        inform_activated!
    Severity: Minor
    Found in slack-gamebot/models/team.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method ping_if_active! has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      def ping_if_active!
        return unless active?
    
        ping!
      rescue Slack::Web::Api::Errors::SlackError => e
    Severity: Minor
    Found in slack-gamebot/models/team.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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