dblock/slack-gamebot

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slack-gamebot/models/user.rb

Summary

Maintainability
C
1 day
Test Coverage

Method find_by_slack_mention! has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring.
Open

  def self.find_by_slack_mention!(client, user_name)
    team = client.owner
    slack_id = slack_mention?(user_name)
    user = if slack_id
             team.users.where(user_id: slack_id).first
Severity: Minor
Found in slack-gamebot/models/user.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method find_create_or_update_by_slack_id! has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

  def self.find_create_or_update_by_slack_id!(client, slack_id)
    instance = User.where(team: client.owner, user_id: slack_id).first
    users_info = client.web_client.users_info(user: slack_id)
    instance_info = Hashie::Mash.new(users_info).user if users_info
    if users_info && instance
Severity: Minor
Found in slack-gamebot/models/user.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method to_s has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def to_s
    wins_s = "#{wins} win#{wins == 1 ? '' : 's'}"
    losses_s = "#{losses} loss#{losses == 1 ? '' : 'es'}"
    ties_s = "#{ties} tie#{ties == 1 ? '' : 's'}" if ties && ties > 0
    elo_s = "elo: #{team_elo}"
Severity: Minor
Found in slack-gamebot/models/user.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method find_by_slack_mention! has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def self.find_by_slack_mention!(client, user_name)
    team = client.owner
    slack_id = slack_mention?(user_name)
    user = if slack_id
             team.users.where(user_id: slack_id).first
Severity: Minor
Found in slack-gamebot/models/user.rb - About 1 hr to fix

    Method calculate_streaks! has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

      def calculate_streaks!
        longest_winning_streak = 0
        longest_losing_streak = 0
        current_winning_streak = 0
        current_losing_streak = 0
    Severity: Minor
    Found in slack-gamebot/models/user.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method rank! has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.rank!(team)
        rank = 1
        players = any_of({ :wins.gt => 0 }, { :losses.gt => 0 }, :ties.gt => 0).where(team: team, registered: true).desc(:elo).desc(:wins).asc(:losses).desc(:ties)
        players.each_with_index do |player, index|
          if player.registered?
    Severity: Minor
    Found in slack-gamebot/models/user.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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