decko-commons/decko

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Method initialize has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

      def initialize format, action, header=true, action_view=:summary, hide_diff=false
Severity: Minor
Found in mod/history/lib/card/action/action_renderer.rb - About 35 mins to fix

Method initialize has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

      def initialize component, name, html_class, tag_opts={}, &tag_block
Severity: Minor
Found in mod/bootstrap/lib/card/bootstrap/tag_method.rb - About 35 mins to fix

Avoid parameter lists longer than 5 parameters. [7/5]
Open

    def expect_skipping changes, log1, log2,
                        for_name: nil, skip_key: :skip, allowed: :allowed, force: false

This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      it "renders all nests" do
        @example = :nests
        expect(cobj.as_json.to_s).to match(/not rendered/)
        cobj.process_chunks(&@render_block)
        rdr = cobj.as_json.to_json
Severity: Minor
Found in card/spec/card/content_spec.rb and 1 other location - About 30 mins to fix
card/spec/card/content_spec.rb on lines 289..295

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      it "renders links and nests" do
        @example = :links_and_nests
        expect(cobj.as_json.to_s).to match(/not rendered/)
        cobj.process_chunks(&@render_block)
        rdr = cobj.as_json.to_json
Severity: Minor
Found in card/spec/card/content_spec.rb and 1 other location - About 30 mins to fix
card/spec/card/content_spec.rb on lines 280..286

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method card_form_html_opts has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def card_form_html_opts action, opts={}
    add_class opts, "card-form"
    add_class opts, "slotter" unless opts[:redirect] || opts[:no_slotter]
    add_class opts, "autosave" if action == :update
    interpret_main_success_opts opts
Severity: Minor
Found in mod/edit/set/all/form.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  it "loads self set" do
    create_card "set test load", codename: "set_test_load"
    Card::Cache.reset_all
    module Card::Set::Self::SetTestLoad
      extend Card::Set
Severity: Minor
Found in card/spec/cardio/mod/loader_spec.rb and 1 other location - About 25 mins to fix
card/spec/cardio/mod/loader_spec.rb on lines 53..64

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    let(:create_asset_inputter_card) { scss_card }
    let(:create_another_asset_inputter_card) { scss_card "more css" }
    let(:create_asset_outputter_card) { Card.ensure name: "A+*self+*style" }

    let :card_content do
Severity: Minor
Found in mod/style/spec/set/type/scss_spec.rb and 1 other location - About 25 mins to fix
mod/style/spec/set/type/css_spec.rb on lines 29..35

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  it "loads self set for junction card" do
    create_card "set+test+load", codename: "set_test_load"
    Card::Cache.reset_all
    module Card::Set::Self::SetTestLoad
      extend Card::Set
Severity: Minor
Found in card/spec/cardio/mod/loader_spec.rb and 1 other location - About 25 mins to fix
card/spec/cardio/mod/loader_spec.rb on lines 40..51

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method each_type_assigning_module_key has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def each_type_assigning_module_key
          patterns.each do |p|
            next unless p.assigns_type

            module_key = p.module_key
Severity: Minor
Found in card/lib/card/set/pattern/all.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method define_test_event has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def define_test_event stage, subcard
        test_event stage, on: :create do
          yield name
          subcard "112v" if subcard && name == "11"
        end
Severity: Minor
Found in card/spec/card/director_spec.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method pluck_in_batches has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def pluck_in_batches *columns, batch_size: 1000
        batch_start = nil
        select_columns, id_index, remove_id = prepare_batch_pluck columns

        loop do
Severity: Minor
Found in card/config/initializers/02_patches/active_record.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method direct_follower_ids_for_set has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

def direct_follower_ids_for_set set_card, ids
  set_card.all_user_ids_with_rule_for(:follow).each do |user_id|
    next if ids.include?(user_id) || !(option = follow_rule_option user_id)

    yield user_id, set_card, option if block_given?
Severity: Minor
Found in mod/follow/set/all/follow/follower_ids.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    let(:create_asset_inputter_card) { dummy_css }
    let(:create_another_asset_inputter_card) { dummy_css "more test css" }
    let(:create_asset_outputter_card) { Card.ensure name: "A+*self+*style" }

    let :card_content do
Severity: Minor
Found in mod/style/spec/set/type/css_spec.rb and 1 other location - About 25 mins to fix
mod/style/spec/set/type/scss_spec.rb on lines 29..35

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method swap_all_subsequences has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def swap_all_subsequences oldseq, newseq
      res = []
      i = 0
      while i <= num_parts - oldseq.num_parts
        # for performance reasons: check first character first then the rest
Severity: Minor
Found in cardname/lib/cardname/manipulate.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid parameter lists longer than 5 parameters. [6/5]
Open

          def perform act_id, card, card_attribs, env, auth, method_name

This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    it "has previous button" do
      expect(carousel).to have_tag "div.carousel.slide#csID" do
        with_tag "button.carousel-control-prev",
                 "data-bs-target": "##{id}",
                 type: "button",
Severity: Minor
Found in mod/bootstrap/spec/bootstrap/component/carousel_spec.rb and 1 other location - About 25 mins to fix
mod/bootstrap/spec/bootstrap/component/carousel_spec.rb on lines 50..57

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    it "has next button" do
      expect(carousel).to have_tag "div.carousel.slide#csID" do
        with_tag "button.carousel-control-next", "data-bs-target": "##{id}",
                                                 type: "button",
                                                 "data-bs-slide": "next" do
Severity: Minor
Found in mod/bootstrap/spec/bootstrap/component/carousel_spec.rb and 1 other location - About 25 mins to fix
mod/bootstrap/spec/bootstrap/component/carousel_spec.rb on lines 38..46

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    it "green ellipsis if added text partially fits" do
      a = "1234"
      b = "56789"
      expect(summary(a, b, summary: { length: 8 })).to eq(
        "#{del '1234'}#{ins '5...'}"
Severity: Minor
Found in card/spec/card/diff_spec.rb and 2 other locations - About 15 mins to fix
card/spec/card/diff_spec.rb on lines 75..79
card/spec/card/diff_spec.rb on lines 83..87

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    it "handles contextual titles" do
      create name: "tabs card", type: "pointer",
             content: "[[A+B]]\n[[One+Two+Three]]\n[[Four+One+Five]]"
      tabs = render_content  "{{tabs card|tabs|closed;title:_left}}"
      assert_view_select tabs, "div[role=tabpanel]" do
Severity: Minor
Found in mod/content/spec/set/all/tabs_spec.rb and 1 other location - About 15 mins to fix
mod/content/spec/set/all/tabs_spec.rb on lines 61..68

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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