Showing 13,975 of 13,975 total issues
Method deserialize
has a Cognitive Complexity of 81 (exceeds 5 allowed). Consider refactoring. Open
@Override
public ComputationGraphConfiguration deserialize(JsonParser jp, DeserializationContext ctxt) throws IOException {
long charOffsetStart = jp.getCurrentLocation().getCharOffset();
ComputationGraphConfiguration conf = (ComputationGraphConfiguration) defaultDeserializer.deserialize(jp, ctxt);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method summary
has a Cognitive Complexity of 81 (exceeds 5 allowed). Consider refactoring. Open
public String summary(InputType... inputTypes) {
StringBuilder ret = new StringBuilder();
ret.append("\n");
int frozenParams = 0;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 799.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 799.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File ImportGraph.kt
has 700 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
File ImportClassMapping.java
has 699 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
Method replaceSubgraphsMatching
has a Cognitive Complexity of 80 (exceeds 5 allowed). Consider refactoring. Open
public static SameDiff replaceSubgraphsMatching(@NonNull SameDiff sd, @NonNull SubGraphPredicate p, @NonNull SubGraphProcessor processor) {
//Make a copy so that if the transform fails part way through, we don't leave user with broken graph
sd = sd.dup();
List<SubGraph> subgraphs = getSubgraphsMatching(sd, p);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method mergeFrom
has a Cognitive Complexity of 80 (exceeds 5 allowed). Consider refactoring. Open
public Builder mergeFrom(org.nd4j.ir.MapperNamespace.MappingRule other) {
if (other == org.nd4j.ir.MapperNamespace.MappingRule.getDefaultInstance()) return this;
if (!other.getRuleName().isEmpty()) {
ruleName_ = other.ruleName_;
onChanged();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Builder
has 84 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Builder extends
org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<Builder> implements
// @@protoc_insertion_point(builder_implements:org.nd4j.ir.ArgDescriptor)
org.nd4j.ir.OpNamespace.ArgDescriptorOrBuilder {
public static final org.nd4j.shade.protobuf.Descriptors.Descriptor
Method getTraceEvents
has a Cognitive Complexity of 79 (exceeds 5 allowed). Consider refactoring. Open
public static TraceEvent[] getTraceEvents(File file, ProfileFormat profileFormat, boolean aggregateTFSubOps) {
ObjectMapper json = ProfilingListener.jsonMapper();
String content = null;
try(BufferedInputStream bufferedInputStream = new BufferedInputStream(new FileInputStream(file))) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convertAttributes
has a Cognitive Complexity of 94 (exceeds 20 allowed). Consider refactoring. Open
override fun convertAttributes(mappingCtx: MappingContext<GRAPH_DEF, NODE_TYPE, OP_DEF_TYPE, TENSOR_TYPE, ATTR_DEF, ATTR_VALUE_TYPE, DATA_TYPE>): List<OpNamespace.ArgDescriptor> {
val ret = ArrayList<OpNamespace.ArgDescriptor>()
for((k, v) in mappingNamesToPerform()) {
val argDescriptorTypeList = mappingCtx.argDescriptorTypeForName(k)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method doImport
has a Cognitive Complexity of 94 (exceeds 20 allowed). Consider refactoring. Open
override fun doImport(
sd: SameDiff,
attributes: Map<String, Any>,
outputNames: List<String>,
op: SameDiffOp,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File BaseNDArrayFactory.java
has 689 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
TensorProto
has 83 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class TensorProto extends
org.nd4j.shade.protobuf.GeneratedMessageV3 implements
// @@protoc_insertion_point(message_implements:org.nd4j.ir.TensorProto)
TensorProtoOrBuilder {
private static final long serialVersionUID = 0L;
Method next
has a Cognitive Complexity of 78 (exceeds 5 allowed). Consider refactoring. Open
@Override
public List<Writable> next() {
if(numFeatures < 0 && numLabels < 0){
throw new IllegalStateException("Cannot get record: setConf(Configuration) has not been called. A setConf " +
"call is rquired to specify the number of features and/or labels in the source dataset");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method decode
has a Cognitive Complexity of 78 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void decode(DirectBuffer buffer) {
//TODO we could do this more efficiently, with buffer re-use, etc.
MessageHeaderDecoder dec = new MessageHeaderDecoder();
UpdateDecoder ud = new UpdateDecoder();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method iterationDone
has a Cognitive Complexity of 78 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void iterationDone(Model model, int iteration, int epoch) {
ModelInfo modelInfo = getModelInfo(model);
boolean backpropParamsOnly = backpropParamsOnly(model);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method backpropGradientHelper
has a Cognitive Complexity of 78 (exceeds 5 allowed). Consider refactoring. Open
static public Pair<Gradient, INDArray> backpropGradientHelper(final BaseRecurrentLayer layer, final NeuralNetConfiguration conf,
final IActivation gateActivationFn, INDArray input, final INDArray recurrentWeights, //Shape: [hiddenLayerSize,4*hiddenLayerSize+3]; order: [wI,wF,wO,wG,wFF,wOO,wGG]
final INDArray inputWeights, //Shape: [n^(L-1),4*hiddenLayerSize]; order: [wi,wf,wo,wg]
final INDArray epsilon, final boolean truncatedBPTT, final int tbpttBackwardLength,
final FwdPassReturn fwdPass, final boolean forwards, final String inputWeightKey,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
MathUtils
has 82 methods (exceeds 20 allowed). Consider refactoring. Open
public class MathUtils {
/**
File JcublasLapack.java
has 680 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the