docker/swarmkit

View on GitHub

Showing 1,820 of 1,820 total issues

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    if flags.Changed("cpu-reservation") {
        if spec.Task.Resources == nil {
            spec.Task.Resources = &api.ResourceRequirements{}
        }
        if spec.Task.Resources.Reservations == nil {
Severity: Major
Found in swarmd/cmd/swarmctl/service/flagparser/resource.go and 3 other locations - About 1 hr to fix
swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 47..57
swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 59..69
swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 83..93

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 137.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

func (m *IssueNodeCertificateResponse) Size() (n int) {
    if m == nil {
        return 0
    }
    var l int
Severity: Major
Found in api/ca.pb.go and 2 other locations - About 1 hr to fix
api/specs.pb.go on lines 4033..4047
api/watch.pb.go on lines 2404..2418

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 137.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    suite.NoError(s.Update(func(tx store.Tx) error {
        t3 := &api.Task{
            ID: "testTaskID3",
            Status: api.TaskStatus{
                State: api.TaskStateNew,
Severity: Major
Found in manager/allocator/allocator_test_suite.go and 1 other location - About 1 hr to fix
manager/allocator/allocator_test_suite.go on lines 515..530

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 137.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

func (m *ResourceReference) Size() (n int) {
    if m == nil {
        return 0
    }
    var l int
Severity: Major
Found in api/specs.pb.go and 2 other locations - About 1 hr to fix
api/ca.pb.go on lines 1425..1439
api/watch.pb.go on lines 2404..2418

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 137.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    if storeObject.WatchSelectors.ID != nil && *storeObject.WatchSelectors.ID {
        d.P("case *SelectBy_ID:")
        d.In()
        d.P(`if m.ID != "" {`)
        d.In()
Severity: Major
Found in protobuf/plugin/storeobject/storeobject.go and 3 other locations - About 1 hr to fix
protobuf/plugin/storeobject/storeobject.go on lines 386..397
protobuf/plugin/storeobject/storeobject.go on lines 498..509
protobuf/plugin/storeobject/storeobject.go on lines 510..521

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    if storeObject.WatchSelectors.NodeID != nil && *storeObject.WatchSelectors.NodeID {
        d.P("case *SelectBy_NodeID:")
        d.In()
        d.P(`if m.NodeID != "" {`)
        d.In()
Severity: Major
Found in protobuf/plugin/storeobject/storeobject.go and 3 other locations - About 1 hr to fix
protobuf/plugin/storeobject/storeobject.go on lines 374..385
protobuf/plugin/storeobject/storeobject.go on lines 386..397
protobuf/plugin/storeobject/storeobject.go on lines 498..509

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    if storeObject.WatchSelectors.IDPrefix != nil && *storeObject.WatchSelectors.IDPrefix {
        d.P("case *SelectBy_IDPrefix:")
        d.In()
        d.P(`if m.ID != "" {`)
        d.In()
Severity: Major
Found in protobuf/plugin/storeobject/storeobject.go and 3 other locations - About 1 hr to fix
protobuf/plugin/storeobject/storeobject.go on lines 374..385
protobuf/plugin/storeobject/storeobject.go on lines 498..509
protobuf/plugin/storeobject/storeobject.go on lines 510..521

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    if storeObject.WatchSelectors.ServiceID != nil && *storeObject.WatchSelectors.ServiceID {
        d.P("case *SelectBy_ServiceID:")
        d.In()
        d.P(`if m.ServiceID != "" {`)
        d.In()
Severity: Major
Found in protobuf/plugin/storeobject/storeobject.go and 3 other locations - About 1 hr to fix
protobuf/plugin/storeobject/storeobject.go on lines 374..385
protobuf/plugin/storeobject/storeobject.go on lines 386..397
protobuf/plugin/storeobject/storeobject.go on lines 510..521

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if len(m.Volumes) > 0 {
        for iNdEx := len(m.Volumes) - 1; iNdEx >= 0; iNdEx-- {
            {
                size, err := m.Volumes[iNdEx].MarshalToSizedBuffer(dAtA[:i])
                if err != nil {
Severity: Major
Found in api/objects.pb.go and 2 other locations - About 1 hr to fix
api/specs.pb.go on lines 2851..2866
api/specs.pb.go on lines 2952..2967

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        err := rm.store.Update(func(tx store.Tx) error {
            updatedNode := store.GetNode(tx, node.ID)
            if updatedNode == nil || updatedNode.Spec.DesiredRole != node.Spec.DesiredRole || updatedNode.Role != node.Role {
                return nil
            }
Severity: Major
Found in manager/role_manager.go and 1 other location - About 1 hr to fix
manager/role_manager.go on lines 240..247

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if len(m.Ulimits) > 0 {
        for iNdEx := len(m.Ulimits) - 1; iNdEx >= 0; iNdEx-- {
            {
                size, err := m.Ulimits[iNdEx].MarshalToSizedBuffer(dAtA[:i])
                if err != nil {
Severity: Major
Found in api/specs.pb.go and 2 other locations - About 1 hr to fix
api/objects.pb.go on lines 1815..1830
api/specs.pb.go on lines 2952..2967

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if len(m.Configs) > 0 {
        for iNdEx := len(m.Configs) - 1; iNdEx >= 0; iNdEx-- {
            {
                size, err := m.Configs[iNdEx].MarshalToSizedBuffer(dAtA[:i])
                if err != nil {
Severity: Major
Found in api/specs.pb.go and 2 other locations - About 1 hr to fix
api/objects.pb.go on lines 1815..1830
api/specs.pb.go on lines 2851..2866

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        err := rm.store.Update(func(tx store.Tx) error {
            updatedNode := store.GetNode(tx, node.ID)
            if updatedNode == nil || updatedNode.Spec.DesiredRole != node.Spec.DesiredRole || updatedNode.Role != node.Role {
                return nil
            }
Severity: Major
Found in manager/role_manager.go and 1 other location - About 1 hr to fix
manager/role_manager.go on lines 264..272

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 136.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function parseUpdate has 11 return statements (exceeds 4 allowed).
Open

func parseUpdate(flags *pflag.FlagSet, spec *api.ServiceSpec) error {
    if flags.Changed("update-parallelism") {
        parallelism, err := flags.GetUint64("update-parallelism")
        if err != nil {
            return err
Severity: Major
Found in swarmd/cmd/swarmctl/service/flagparser/update.go - About 1 hr to fix

    Method executor.Describe has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring.
    Open

    func (e *executor) Describe(ctx context.Context) (*api.NodeDescription, error) {
        info, err := e.client.Info(ctx)
        if err != nil {
            return nil, err
        }
    Severity: Minor
    Found in swarmd/dockerexec/executor.go - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function parseResource has 11 return statements (exceeds 4 allowed).
    Open

    func parseResource(flags *pflag.FlagSet, spec *api.ServiceSpec) error {
        if flags.Changed("memory-reservation") {
            if spec.Task.Resources == nil {
                spec.Task.Resources = &api.ResourceRequirements{}
            }
    Severity: Major
    Found in swarmd/cmd/swarmctl/service/flagparser/resource.go - About 1 hr to fix

      Function renewCerts has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring.
      Open

      func renewCerts(swarmdir, unlockKey string) error {
          // First, load the existing cert.  We don't actually bother to check if
          // it's expired - this will just obtain a new cert anyway.
          krw, err := getKRW(swarmdir, unlockKey)
          if err != nil {
      Severity: Minor
      Found in swarmd/cmd/swarm-rafttool/renewcert.go - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method controller.Logs has 11 return statements (exceeds 4 allowed).
      Open

      func (r *controller) Logs(ctx context.Context, publisher exec.LogPublisher, options api.LogSubscriptionOptions) error {
          if err := r.checkClosed(); err != nil {
              return err
          }
      
      
      Severity: Major
      Found in swarmd/dockerexec/controller.go - About 1 hr to fix

        Function skipHealth has 11 return statements (exceeds 4 allowed).
        Open

        func skipHealth(dAtA []byte) (n int, err error) {
            l := len(dAtA)
            iNdEx := 0
            depth := 0
            for iNdEx < l {
        Severity: Major
        Found in api/health.pb.go - About 1 hr to fix

          Function ConvertConfigWatch has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring.
          Open

          func ConvertConfigWatch(action WatchActionKind, filters []*SelectBy) ([]Event, error) {
              var (
                  m          Config
                  checkFuncs []ConfigCheckFunc
              )
          Severity: Minor
          Found in api/objects.pb.go - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Severity
          Category
          Status
          Source
          Language