dolittle/DotNET.SDK

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Showing 230 of 230 total issues

Method TryConvert has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

        Runtime.Events.Contracts.CommittedAggregateEvents.Types.CommittedAggregateEvent source,
        EventSourceId eventSourceId,
        AggregateRootId aggregateRootId,
        [NotNullWhen(true)] out CommittedAggregateEvent? result,
        [NotNullWhen(false)] out Exception? error)
Severity: Minor
Found in Source/Events/Store/Converters/AggregateEventToSDKConverter.cs - About 35 mins to fix

    Method ParametersAreOkay has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        bool ParametersAreOkay(ProjectionModelId identifier, MethodInfo method, IClientBuildResults buildResults,
            [NotNullWhen(true)] out ProjectionParametersType? parametersType,
            [NotNullWhen(true)] out ProjectionMethodResponseType? responseType
    Severity: Minor
    Found in Source/Projections/Builder/ConventionProjectionBuilder.cs - About 35 mins to fix

      Method TryAddDecoratedHandlerMethods has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

              IEnumerable<MethodInfo> methods,
              EventHandlerId eventHandlerId,
              CreateUntypedHandleMethod createUntypedHandlerMethod,
              IDictionary<EventType, IEventHandlerMethod> eventTypesToMethods,
              IClientBuildResults buildResults)

        Method Log has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

                public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func<TState, Exception?, string> formatter) =>
        Severity: Minor
        Found in Source/SDK/Proto/ProtoInternalsLoggerFactoryProxy.cs - About 35 mins to fix

          Method TryBuild has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

                  IEventTypes eventTypes,
                  CreateUntypedHandleMethod createUntypedHandlerMethod,
                  CreateTypedHandleMethod createTypedHandlerMethod,
                  IClientBuildResults buildResults,
                  out IEventHandler eventHandler)

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                    var thisClaims = _claims.OrderBy(_ => _.Name).ThenBy(_ => _.ValueType).ThenBy(_ => _.Value).ToArray();
            Severity: Minor
            Found in Source/Security/Claims.cs and 2 other locations - About 35 mins to fix
            Source/Security/Claims.cs on lines 69..69
            Source/Security/Claims.cs on lines 91..91

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                    var otherClaims = other.OrderBy(_ => _.Name).ThenBy(_ => _.ValueType).ThenBy(_ => _.Value).ToArray();
            Severity: Minor
            Found in Source/Security/Claims.cs and 2 other locations - About 35 mins to fix
            Source/Security/Claims.cs on lines 68..68
            Source/Security/Claims.cs on lines 91..91

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                            if(!eventTypesHandled.Add(eventType))
                            {
                                context.ReportDiagnostic(Diagnostic.Create(DescriptorRules.Projection.EventTypeAlreadyHandled, syntax.GetLocation(),
                                    eventType.ToDisplayString()));
                            }
            Severity: Minor
            Found in Source/Analyzers/ProjectionsAnalyzer.cs and 1 other location - About 35 mins to fix
            Source/Analyzers/ProjectionsAnalyzer.cs on lines 143..147

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                        if (!genericType.Equals(projectionType))
                        {
                            context.ReportDiagnostic(Diagnostic.Create(DescriptorRules.Projection.InvalidOnMethodReturnType, syntax.GetLocation(),
                                onMethod.ToDisplayString()));
                        }
            Severity: Minor
            Found in Source/Analyzers/ProjectionsAnalyzer.cs and 1 other location - About 35 mins to fix
            Source/Analyzers/ProjectionsAnalyzer.cs on lines 87..91

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                    var array = _claims.OrderBy(_ => _.Name).ThenBy(_ => _.ValueType).ThenBy(_ => _.Value).ToArray();
            Severity: Minor
            Found in Source/Security/Claims.cs and 2 other locations - About 35 mins to fix
            Source/Security/Claims.cs on lines 68..68
            Source/Security/Claims.cs on lines 69..69

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                public override void Initialize(AnalysisContext context)
                {
                    context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
                    context.EnableConcurrentExecution();
                    context.RegisterSyntaxNodeAction(AnalyzeProjections, ImmutableArray.Create(SyntaxKind.ClassDeclaration));
            Severity: Minor
            Found in Source/Analyzers/ProjectionsAnalyzer.cs and 1 other location - About 35 mins to fix
            Source/Analyzers/AggregateAnalyzer.cs on lines 39..44

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                public override void Initialize(AnalysisContext context)
                {
                    context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
                    context.EnableConcurrentExecution();
                    context.RegisterSyntaxNodeAction(AnalyzeAggregates, ImmutableArray.Create(SyntaxKind.ClassDeclaration));
            Severity: Minor
            Found in Source/Analyzers/AggregateAnalyzer.cs and 1 other location - About 35 mins to fix
            Source/Analyzers/ProjectionsAnalyzer.cs on lines 40..45

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                public static bool IsProjection(this INamedTypeSymbol typeSymbol)
                {
                    var baseType = typeSymbol.BaseType;
                    while (baseType != null)
                    {
            Severity: Minor
            Found in Source/Analyzers/AnalysisExtensions.cs and 1 other location - About 35 mins to fix
            Source/Analyzers/AnalysisExtensions.cs on lines 33..47

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 63.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                    if (!source.EventType.TryTo<EventType, EventTypeId>(out var eventType, out var eventTypeError))
                    {
                        error = new InvalidCommittedEventInformation(nameof(source.EventType), eventTypeError);
                        return false;
                    }
            Severity: Minor
            Found in Source/Events/Store/Converters/AggregateEventToSDKConverter.cs and 1 other location - About 35 mins to fix
            Source/Events/Store/Converters/EventToSDKConverter.cs on lines 50..54

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 63.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                    if (!source.EventType.TryTo<EventType, EventTypeId>(out var eventType, out var eventTypeError))
                    {
                        error = new InvalidCommittedEventInformation(nameof(source.EventType), eventTypeError);
                        return false;
                    }
            Severity: Minor
            Found in Source/Events/Store/Converters/EventToSDKConverter.cs and 1 other location - About 35 mins to fix
            Source/Events/Store/Converters/AggregateEventToSDKConverter.cs on lines 98..102

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 63.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                public static bool IsAggregateRoot(this INamedTypeSymbol typeSymbol)
                {
                    var baseType = typeSymbol.BaseType;
                    while (baseType != null)
                    {
            Severity: Minor
            Found in Source/Analyzers/AnalysisExtensions.cs and 1 other location - About 35 mins to fix
            Source/Analyzers/AnalysisExtensions.cs on lines 54..68

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 63.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 5 locations. Consider refactoring.
            Open

                    if (!source.MicroserviceId.TryTo<MicroserviceId>(out var microserviceId, out var microserviceError))
                    {
                        error = new InvalidExecutionContextInformation(nameof(source.MicroserviceId), microserviceError);
                        return false;
                    }
            Severity: Major
            Found in Source/Protobuf/ExecutionContextExtensions.cs and 4 other locations - About 30 mins to fix
            Source/Events.Processing/EventProcessingConverter.cs on lines 49..53
            Source/Events/Store/Converters/AggregateEventToSDKConverter.cs on lines 40..44
            Source/Protobuf/ExecutionContextExtensions.cs on lines 62..66
            Source/Protobuf/ExecutionContextExtensions.cs on lines 74..78

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 62.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 5 locations. Consider refactoring.
            Open

                    if (!source.TenantId.TryTo<TenantId>(out var tenantId, out var tenantError))
                    {
                        error = new InvalidExecutionContextInformation(nameof(source.MicroserviceId), tenantError);
                        return false;
                    }
            Severity: Major
            Found in Source/Protobuf/ExecutionContextExtensions.cs and 4 other locations - About 30 mins to fix
            Source/Events.Processing/EventProcessingConverter.cs on lines 49..53
            Source/Events/Store/Converters/AggregateEventToSDKConverter.cs on lines 40..44
            Source/Protobuf/ExecutionContextExtensions.cs on lines 56..60
            Source/Protobuf/ExecutionContextExtensions.cs on lines 74..78

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 62.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 5 locations. Consider refactoring.
            Open

                    if (!source.CorrelationId.TryTo<CorrelationId>(out var correlationId, out var correlationError))
                    {
                        error = new InvalidExecutionContextInformation(nameof(source.CorrelationId), correlationError);
                        return false;
                    }
            Severity: Major
            Found in Source/Protobuf/ExecutionContextExtensions.cs and 4 other locations - About 30 mins to fix
            Source/Events.Processing/EventProcessingConverter.cs on lines 49..53
            Source/Events/Store/Converters/AggregateEventToSDKConverter.cs on lines 40..44
            Source/Protobuf/ExecutionContextExtensions.cs on lines 56..60
            Source/Protobuf/ExecutionContextExtensions.cs on lines 62..66

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 62.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 5 locations. Consider refactoring.
            Open

                    if (!source.ScopeId.TryTo<ScopeId>(out var scopeId, out var scopeIdError))
                    {
                        error = new InvalidStreamEventInformation(nameof(source.ScopeId), scopeIdError);
                        return false;
                    }
            Severity: Major
            Found in Source/Events.Processing/EventProcessingConverter.cs and 4 other locations - About 30 mins to fix
            Source/Events/Store/Converters/AggregateEventToSDKConverter.cs on lines 40..44
            Source/Protobuf/ExecutionContextExtensions.cs on lines 56..60
            Source/Protobuf/ExecutionContextExtensions.cs on lines 62..66
            Source/Protobuf/ExecutionContextExtensions.cs on lines 74..78

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 62.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Severity
            Category
            Status
            Source
            Language