Showing 1,885 of 1,885 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
if fifos.Stderr != "" {
c.logger.WithField("stderr", fifos.Stderr).Debug("listen")
l, err := winio.ListenPipe(fifos.Stderr, nil)
if err != nil {
return nil, errors.Wrapf(err, "failed to create stderr pipe %s", fifos.Stderr)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 319.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Controller.sandboxCleanup
has a Cognitive Complexity of 43 (exceeds 20 allowed). Consider refactoring. Open
func (c *Controller) sandboxCleanup(activeSandboxes map[string]interface{}) error {
sandboxStates, err := c.store.List(&sbState{c: c})
if err != nil {
if err == datastore.ErrKeyNotFound {
// It's normal for no sandboxes to be found. Just bail out.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method driver.link
has a Cognitive Complexity of 43 (exceeds 20 allowed). Consider refactoring. Open
func (d *driver) link(network *bridgeNetwork, endpoint *bridgeEndpoint, enable bool) (retErr error) {
cc := endpoint.containerConfig
ec := endpoint.extConnConfig
if cc == nil || ec == nil || (len(cc.ParentEndpoints) == 0 && len(cc.ChildEndpoints) == 0) {
// nothing to do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function verifyPlatformContainerResources
has a Cognitive Complexity of 43 (exceeds 20 allowed). Consider refactoring. Open
func verifyPlatformContainerResources(resources *containertypes.Resources, isHyperv bool) (warnings []string, err error) {
fixMemorySwappiness(resources)
if !isHyperv {
// The processor resource controls are mutually exclusive on
// Windows Server Containers, the order of precedence is
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method LayerDownloadManager.makeDownloadFunc
has 127 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (ldm *LayerDownloadManager) makeDownloadFunc(descriptor DownloadDescriptor, parentLayer layer.ChainID, parentDownload *downloadTransfer) doFunc {
return func(progressChan chan<- progress.Progress, start <-chan struct{}, inactive chan<- struct{}) transfer {
d := &downloadTransfer{
transfer: newTransfer(),
layerStore: ldm.layerStore,
Method Daemon.ContainerRename
has 126 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (daemon *Daemon) ContainerRename(oldName, newName string) (retErr error) {
if oldName == "" || newName == "" {
return errdefs.InvalidParameter(errors.New("Neither old nor new names may be empty"))
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (d *driver) DeleteEndpoint(nid, eid string) error {
if err := validateID(nid, eid); err != nil {
return err
}
n := d.network(nid)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 312.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (d *driver) DeleteEndpoint(nid, eid string) error {
if err := validateID(nid, eid); err != nil {
return err
}
n := d.network(nid)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 312.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method puller.pullTag
has 124 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (p *puller) pullTag(ctx context.Context, ref reference.Named, platform *ocispec.Platform) (tagUpdated bool, err error) {
var (
tagOrDigest string // Used for logging/progress only
dgst digest.Digest
mt string
Method tarexporter.Load
has 124 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (l *tarexporter) Load(ctx context.Context, inTar io.ReadCloser, outStream io.Writer, quiet bool) (outErr error) {
ctx, span := tracing.StartSpan(ctx, "tarexport.Load")
defer span.End()
defer func() {
span.SetStatus(outErr)
Method Daemon.fillPlatformInfo
has 124 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (daemon *Daemon) fillPlatformInfo(ctx context.Context, v *system.Info, sysInfo *sysinfo.SysInfo, cfg *configStore) error {
v.CgroupDriver = cgroupDriver(&cfg.Config)
v.CgroupVersion = "1"
if sysInfo.CgroupUnified {
v.CgroupVersion = "2"
Method cnmNetworkAllocator.IsServiceAllocated
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func (na *cnmNetworkAllocator) IsServiceAllocated(s *api.Service, flags ...func(*networkallocator.ServiceAllocationOpts)) bool {
specNetworks := serviceNetworks(s)
// If endpoint mode is VIP and allocator does not have the
// service in VIP allocated set then it needs to be allocated.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function adjustForAPIVersion
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func adjustForAPIVersion(cliVersion string, service *swarm.ServiceSpec) {
if cliVersion == "" {
return
}
if versions.LessThan(cliVersion, "1.46") {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method imageExporterInstance.Export
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func (e *imageExporterInstance) Export(ctx context.Context, inp *exporter.Source, inlineCache exptypes.InlineCache, sessionID string) (map[string]string, exporter.DescriptorReference, error) {
if len(inp.Refs) > 1 {
return nil, nil, fmt.Errorf("exporting multiple references to image store is currently unsupported")
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ImageService.getSameReferences
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func (i *ImageService) getSameReferences(ctx context.Context, named reference.Named, imgs []images.Image) ([]images.Image, error) {
var (
tag string
sameRef []images.Image
digestRefs = []images.Image{}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function New
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func New(info logger.Info) (logger.Logger, error) {
hostname, err := info.Hostname()
if err != nil {
return nil, fmt.Errorf("%s: cannot access hostname to set source field", driverName)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Daemon.containerAttach
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func (daemon *Daemon) containerAttach(c *container.Container, cfg *stream.AttachConfig, logs, doStream bool) error {
if logs {
logDriver, logCreated, err := daemon.getLogger(c)
if err != nil {
return err
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function toRootless
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func toRootless(spec *specs.Spec, v2Controllers []string, currentOOMScoreAdj int) error {
if len(v2Controllers) == 0 {
if spec.Linux != nil {
// Remove cgroup settings.
spec.Linux.Resources = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function containerSpecFromGRPC
has 119 lines of code (exceeds 50 allowed). Consider refactoring. Open
func containerSpecFromGRPC(c *swarmapi.ContainerSpec) *types.ContainerSpec {
if c == nil {
return nil
}
containerSpec := &types.ContainerSpec{
Method driver.CreateNetwork
has a Cognitive Complexity of 41 (exceeds 20 allowed). Consider refactoring. Open
func (d *driver) CreateNetwork(id string, option map[string]interface{}, nInfo driverapi.NetworkInfo, ipV4Data, ipV6Data []driverapi.IPAMData) error {
var (
networkName string
interfaceName string
staleNetworks []string
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"