Showing 1,885 of 1,885 total issues
Method driver.CreateEndpoint
has a Cognitive Complexity of 47 (exceeds 20 allowed). Consider refactoring. Open
func (d *driver) CreateEndpoint(ctx context.Context, nid, eid string, ifInfo driverapi.InterfaceInfo, _ map[string]interface{}) error {
if ifInfo == nil {
return errors.New("invalid interface info passed")
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ImageService.pruneUnused
has a Cognitive Complexity of 47 (exceeds 20 allowed). Consider refactoring. Open
func (i *ImageService) pruneUnused(ctx context.Context, filterFunc imageFilterFunc, danglingOnly bool) (*image.PruneReport, error) {
report := image.PruneReport{}
allImages, err := i.images.List(ctx)
if err != nil {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function WithNamespaces
has a Cognitive Complexity of 47 (exceeds 20 allowed). Consider refactoring. Open
func WithNamespaces(daemon *Daemon, c *container.Container) coci.SpecOpts {
return func(ctx context.Context, _ coci.Client, _ *containers.Container, s *coci.Spec) error {
userNS := false
// user
if c.HostConfig.UsernsMode.IsPrivate() {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method walker.walk
has a Cognitive Complexity of 47 (exceeds 20 allowed). Consider refactoring. Open
func (w *walker) walk(path string, i1, i2 os.FileInfo) (err error) {
// Register these nodes with the return trees, unless we're still at the
// (already-created) roots:
if path != "/" {
if err := walkchunk(path, i1, w.dir1, w.root1); err != nil {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method PeerRecord.Unmarshal
has 143 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *PeerRecord) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method PluginPrivilege.Unmarshal
has 143 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *PluginPrivilege) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Function DefaultLinuxSpec
has 142 lines of code (exceeds 50 allowed). Consider refactoring. Open
func DefaultLinuxSpec() specs.Spec {
return specs.Spec{
Version: specs.Version,
Process: &specs.Process{
Capabilities: &specs.LinuxCapabilities{
Method Daemon.buildSandboxOptions
has 141 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (daemon *Daemon) buildSandboxOptions(cfg *config.Config, ctr *container.Container) ([]libnetwork.SandboxOption, error) {
var sboxOptions []libnetwork.SandboxOption
sboxOptions = append(sboxOptions, libnetwork.OptionHostname(ctr.Config.Hostname), libnetwork.OptionDomainname(ctr.Config.Domainname))
if ctr.HostConfig.NetworkMode.IsHost() {
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (ep *endpoint) UnmarshalJSON(b []byte) error {
var (
err error
epMap map[string]interface{}
)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 348.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (ep *endpoint) UnmarshalJSON(b []byte) error {
var (
err error
epMap map[string]interface{}
)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 348.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Cluster.CreateService
has a Cognitive Complexity of 46 (exceeds 20 allowed). Consider refactoring. Open
func (c *Cluster) CreateService(s swarm.ServiceSpec, encodedAuth string, queryRegistry bool) (*swarm.ServiceCreateResponse, error) {
var resp *swarm.ServiceCreateResponse
err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
err := c.populateNetworkID(ctx, state.controlClient, &s)
if err != nil {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method driver.CreateEndpoint
has 138 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (d *driver) CreateEndpoint(ctx context.Context, nid, eid string, ifInfo driverapi.InterfaceInfo, _ map[string]interface{}) error {
if ifInfo == nil {
return errors.New("invalid interface info passed")
}
Function compare
has 137 lines of code (exceeds 50 allowed). Consider refactoring. Open
func compare(a, b *container.Config) bool {
if a == nil || b == nil {
return false
}
Function includeContainerInList
has 137 lines of code (exceeds 50 allowed). Consider refactoring. Open
func includeContainerInList(container *container.Snapshot, filter *listContext) iterationAction {
// Do not include container if it's in the list before the filter container.
// Set the filter container to nil to include the rest of containers after this one.
if filter.beforeFilter != nil {
if container.ID == filter.beforeFilter.ID {
Similar blocks of code found in 4 locations. Consider refactoring. Open
func getConfig(ctx context.Context, c swarmapi.ControlClient, input string) (*swarmapi.Config, error) {
// attempt to lookup config by full ID
if rg, err := c.GetConfig(ctx, &swarmapi.GetConfigRequest{ConfigID: input}); err == nil {
return rg.Config, nil
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 337.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
func getSecret(ctx context.Context, c swarmapi.ControlClient, input string) (*swarmapi.Secret, error) {
// attempt to lookup secret by full ID
if rg, err := c.GetSecret(ctx, &swarmapi.GetSecretRequest{SecretID: input}); err == nil {
return rg.Secret, nil
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 337.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
func getNode(ctx context.Context, c swarmapi.ControlClient, input string) (*swarmapi.Node, error) {
// GetNode to match via full ID.
if rg, err := c.GetNode(ctx, &swarmapi.GetNodeRequest{NodeID: input}); err == nil {
return rg.Node, nil
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 337.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
func getTask(ctx context.Context, c swarmapi.ControlClient, input string) (*swarmapi.Task, error) {
// GetTask to match via full ID.
if rg, err := c.GetTask(ctx, &swarmapi.GetTaskRequest{TaskID: input}); err == nil {
return rg.Task, nil
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 337.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method PortConfig.Unmarshal
has 136 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *PortConfig) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Function withFetchProgress
has a Cognitive Complexity of 45 (exceeds 20 allowed). Consider refactoring. Open
func withFetchProgress(cs content.Store, out progress.Output, ref reference.Named) images.HandlerFunc {
return func(ctx context.Context, desc ocispec.Descriptor) ([]ocispec.Descriptor, error) {
switch desc.MediaType {
case ocispec.MediaTypeImageManifest, images.MediaTypeDockerSchema2Manifest:
tn := reference.TagNameOnly(ref)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"