Showing 1,904 of 1,904 total issues
Function setupIPChains
has 61 lines of code (exceeds 50 allowed). Consider refactoring. Open
func setupIPChains(config configuration, version iptables.IPVersion) (natChain *iptables.ChainInfo, filterChain *iptables.ChainInfo, isolationChain1 *iptables.ChainInfo, isolationChain2 *iptables.ChainInfo, retErr error) {
// Sanity check.
if version == iptables.IPv4 && !config.EnableIPTables {
return nil, nil, nil, nil, errors.New("cannot create new chains, iptables is disabled")
}
Method Service.lookupV2Endpoints
has 61 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (s *Service) lookupV2Endpoints(hostname string) (endpoints []APIEndpoint, err error) {
ana := s.config.allowNondistributableArtifacts(hostname)
if hostname == DefaultNamespace || hostname == IndexHostname {
for _, mirror := range s.config.Mirrors {
Method Daemon.allocateNetwork
has 61 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (daemon *Daemon) allocateNetwork(ctx context.Context, cfg *config.Config, ctr *container.Container) (retErr error) {
if daemon.netController == nil {
return nil
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (c *Controller) addContainerNameResolution(nID, eID, containerName string, taskAliases []string, ip net.IP, method string) error {
n, err := c.NetworkByID(nID)
if err != nil {
return err
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 156.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (c *Controller) delContainerNameResolution(nID, eID, containerName string, taskAliases []string, ip net.IP, method string) error {
n, err := c.NetworkByID(nID)
if err != nil {
return err
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 156.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method pushDescriptor.layerAlreadyExists
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
func (pd *pushDescriptor) layerAlreadyExists(
ctx context.Context,
progressOutput progress.Output,
diffID layer.DiffID,
checkOtherRepositories bool,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method layerDescriptor.Download
has 15 return statements (exceeds 4 allowed). Open
func (ld *layerDescriptor) Download(ctx context.Context, progressOutput progress.Output) (io.ReadCloser, int64, error) {
log.G(ctx).Debugf("pulling blob %q", ld.digest)
var (
err error
Method tarexporter.legacyLoadImage
has 15 return statements (exceeds 4 allowed). Open
func (l *tarexporter) legacyLoadImage(oldID, sourceDir string, loadedMap map[string]image.ID, progressOutput progress.Output) error {
if _, loaded := loadedMap[oldID]; loaded {
return nil
}
configPath, err := safePath(sourceDir, filepath.Join(oldID, legacyConfigFileName))
Method CompoundMessage_SimpleMessage.Unmarshal
has 15 return statements (exceeds 4 allowed). Open
func (m *CompoundMessage_SimpleMessage) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method driver.Join
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
func (d *driver) Join(ctx context.Context, nid, eid string, sboxKey string, jinfo driverapi.JoinInfo, options map[string]interface{}) error {
ctx, span := otel.Tracer("").Start(ctx, "libnetwork.drivers.overlay.Join", trace.WithAttributes(
attribute.String("nid", nid),
attribute.String("eid", eid),
attribute.String("sboxKey", sboxKey)))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function skipOverlay
has 15 return statements (exceeds 4 allowed). Open
func skipOverlay(dAtA []byte) (n int, err error) {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
var wire uint64
Method imageExporterInstance.Export
has 15 return statements (exceeds 4 allowed). Open
func (e *imageExporterInstance) Export(ctx context.Context, inp *exporter.Source, inlineCache exptypes.InlineCache, sessionID string) (map[string]string, exporter.DescriptorReference, error) {
if len(inp.Refs) > 1 {
return nil, nil, fmt.Errorf("exporting multiple references to image store is currently unsupported")
}
Method snapshotter.EnsureLayer
has 15 return statements (exceeds 4 allowed). Open
func (s *snapshotter) EnsureLayer(ctx context.Context, key string) ([]layer.DiffID, error) {
s.layerCreateLocker.Lock(key)
defer s.layerCreateLocker.Unlock(key)
diffIDs, err := s.GetDiffIDs(ctx, key)
Method controller.Start
has 15 return statements (exceeds 4 allowed). Open
func (r *controller) Start(ctx context.Context) error {
if err := r.checkClosed(); err != nil {
return err
}
Method ImageService.ImageHistory
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
func (i *ImageService) ImageHistory(ctx context.Context, name string, platform *ocispec.Platform) ([]*imagetype.HistoryResponseItem, error) {
start := time.Now()
img, err := i.resolveImage(ctx, name)
if err != nil {
return nil, err
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ImageService.GetImageAndReleasableLayer
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
func (i *ImageService) GetImageAndReleasableLayer(ctx context.Context, refOrID string, opts backend.GetImageAndLayerOptions) (builder.Image, builder.ROLayer, error) {
if refOrID == "" { // FROM scratch
if runtime.GOOS == "windows" {
return nil, nil, fmt.Errorf(`"FROM scratch" is not supported on Windows`)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initClusterSpec
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
func initClusterSpec(node *swarmnode.Node, spec types.Spec) error {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
for conn := range node.ListenControlSocket(ctx) {
if ctx.Err() != nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Daemon.setWindowsCredentialSpec
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
func (daemon *Daemon) setWindowsCredentialSpec(c *container.Container, s *specs.Spec) error {
if c.HostConfig == nil || c.HostConfig.SecurityOpt == nil {
return nil
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Daemon.fillRootlessVersion
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
func (daemon *Daemon) fillRootlessVersion(ctx context.Context, v *types.Version) error {
if !rootless.RunningWithRootlessKit() {
return nil
}
rlc, err := getRootlessKitClient()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method driver.NetworkAllocate
has 60 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (d *driver) NetworkAllocate(id string, option map[string]string, ipV4Data, ipV6Data []driverapi.IPAMData) (map[string]string, error) {
if id == "" {
return nil, fmt.Errorf("invalid network id for overlay network")
}