dtan4/terraforming

View on GitHub

Showing 37 of 37 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def tfstate
        db_subnet_groups.inject({}) do |resources, subnet_group|
          attributes = {
            "description" => subnet_group.db_subnet_group_description,
            "name" => subnet_group.db_subnet_group_name,
Severity: Minor
Found in lib/terraforming/resource/db_subnet_group.rb and 1 other location - About 40 mins to fix
lib/terraforming/resource/elasti_cache_subnet_group.rb on lines 22..37

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 38.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method records has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

      def records
        to_return = hosted_zones.map do |hosted_zone|
          record_sets_of(hosted_zone).map { |record| { record: record, zone_id: zone_id_of(hosted_zone) } }
        end.flatten
        count = {}
Severity: Minor
Found in lib/terraforming/resource/route53_record.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method prettify_policy has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    def prettify_policy(document, breakline: false, unescape: false)
      json = JSON.pretty_generate(JSON.parse(unescape ? CGI.unescape(document) : document))

      if breakline
        json[-1] != "\n" ? json << "\n" : json
Severity: Minor
Found in lib/terraforming/util.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def topic_arns
        token = ""
        arns = []

        loop do
Severity: Minor
Found in lib/terraforming/resource/sns_topic.rb and 1 other location - About 30 mins to fix
lib/terraforming/resource/sns_topic_subscription.rb on lines 64..75

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def subscription_arns
        token = ""
        arns = []

        loop do
Severity: Minor
Found in lib/terraforming/resource/sns_topic_subscription.rb and 1 other location - About 30 mins to fix
lib/terraforming/resource/sns_topic.rb on lines 56..67

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method tfstate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def tfstate
        queues.inject({}) do |resources, queue|
          attributes = {
            "name"                       => module_name_of(queue),
            "id"                         => queue["QueueUrl"],
Severity: Minor
Found in lib/terraforming/resource/sqs.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method tfstate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def tfstate
        auto_scaling_groups.inject({}) do |resources, group|
          vpc_zone_specified = vpc_zone_specified?(group)

          attributes = {
Severity: Minor
Found in lib/terraforming/resource/auto_scaling_group.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method tfstate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def tfstate
        eips.inject({}) do |resources, addr|
          attributes = {
            "association_id" => addr.association_id,
            "domain" => addr.domain,
Severity: Minor
Found in lib/terraforming/resource/eip.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method security_groups_in has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def security_groups_in(permission, security_group)
        permission.user_id_group_pairs.map do |range|
          # EC2-Classic, same account
          if security_group.owner_id == range.user_id && !range.group_name.nil?
            range.group_name
Severity: Minor
Found in lib/terraforming/resource/security_group.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method configure_aws has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def configure_aws(options)
      Aws.config[:credentials] = Aws::SharedCredentials.new(profile_name: options[:profile]) if options[:profile]
      Aws.config[:region] = options[:region] if options[:region]

      if options[:assume]
Severity: Minor
Found in lib/terraforming/cli.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method tfstate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def tfstate
        launch_configurations.inject({}) do |resources, lc|
          attributes = {
            "name" => lc.launch_configuration_name,
            "image_id" => lc.image_id,
Severity: Minor
Found in lib/terraforming/resource/launch_configuration.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method tfstate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def tfstate
        topics.inject({}) do |resources, topic|
          attributes = {
            "name"            => module_name_of(topic),
            "id"              => topic["TopicArn"],
Severity: Minor
Found in lib/terraforming/resource/sns_topic.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method tfstate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def tfstate
        hosted_zones.inject({}) do |resources, hosted_zone|
          zone_id = zone_id_of(hosted_zone)
          vpc = vpc_of(hosted_zone)

Severity: Minor
Found in lib/terraforming/resource/route53_zone.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def global_indexes(dynamo_db_table)
        attributes = {}
        if dynamo_db_table["global_secondary_indexes"]
          attributes = { "global_secondary_index.#"  => dynamo_db_table["global_secondary_indexes"].length.to_s}
          dynamo_db_table["global_secondary_indexes"].each do |global_sec_index|
Severity: Minor
Found in lib/terraforming/resource/dynamo_db.rb and 1 other location - About 25 mins to fix
lib/terraforming/resource/dynamo_db.rb on lines 147..155

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def local_indexes(dynamo_db_table)
        attributes = {}
        if dynamo_db_table["local_secondary_indexes"]
          attributes = {"local_secondary_index.#"  => dynamo_db_table["local_secondary_indexes"].length.to_s}
          dynamo_db_table["local_secondary_indexes"].each do |local_sec_index|
Severity: Minor
Found in lib/terraforming/resource/dynamo_db.rb and 1 other location - About 25 mins to fix
lib/terraforming/resource/dynamo_db.rb on lines 91..99

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def ingress_attributes_of(security_group)
        ingresses = dedup_permissions(security_group.ip_permissions, security_group.group_id)
        attributes = { "ingress.#" => ingresses.length.to_s }

        ingresses.each do |permission|
Severity: Minor
Found in lib/terraforming/resource/security_group.rb and 1 other location - About 15 mins to fix
lib/terraforming/resource/security_group.rb on lines 61..69

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 25.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def egress_attributes_of(security_group)
        egresses = dedup_permissions(security_group.ip_permissions_egress, security_group.group_id)
        attributes = { "egress.#" => egresses.length.to_s }

        egresses.each do |permission|
Severity: Minor
Found in lib/terraforming/resource/security_group.rb and 1 other location - About 15 mins to fix
lib/terraforming/resource/security_group.rb on lines 50..58

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 25.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Severity
Category
Status
Source
Language