Showing 2,813 of 2,813 total issues
Cyclomatic complexity for update is too high. [8/6] Open
def update(attributes, user)
@has_errors = false
has_late_policy = false
if attributes[:assignment][:late_policy_id].to_i > 0
has_late_policy = true
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Perceived complexity for update_due_dates is too high. [9/7] Open
def update_due_dates(attributes, user)
return false unless attributes
attributes.each do |due_date|
next if due_date[:due_at].blank?
# parse the dd and convert it to utc before saving it to db
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This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Perceived complexity for update is too high. [9/7] Open
def update(attributes, user)
@has_errors = false
has_late_policy = false
if attributes[:assignment][:late_policy_id].to_i > 0
has_late_policy = true
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Cyclomatic complexity for update_due_dates is too high. [8/6] Open
def update_due_dates(attributes, user)
return false unless attributes
attributes.each do |due_date|
next if due_date[:due_at].blank?
# parse the dd and convert it to utc before saving it to db
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Assignment Branch Condition size for prepare_review_response is too high. [17.26/15] Open
def self.prepare_review_response(assignment, maps, review_final_versions, round)
symbol = if round.nil?
:review
else
("review round" + round.to_s).to_sym
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This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for compute_scores is too high. [8/6] Open
def self.compute_scores(assessments, questions)
scores = {}
if assessments.present?
scores[:max] = -999_999_999
scores[:min] = 999_999_999
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for get_total_score is too high. [8/6] Open
def self.get_total_score(params)
@response = params[:response].last
if @response
@questions = params[:questions]
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for feedback_response_report is too high. [8/6] Open
def self.feedback_response_report(id, _type)
# Example query
# SELECT distinct reviewer_id FROM response_maps where type = 'FeedbackResponseMap' and
# reviewed_object_id in (select id from responses where
# map_id in (select id from response_maps where reviewed_object_id = 722 and type = 'ReviewResponseMap'))
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Assignment Branch Condition size for get_all_versions is too high. [17.03/15] Open
def get_all_versions
if self.review_mapping.response
@sorted_array = []
@prev = Response.all
@prev.each do |element|
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Perceived complexity for html_control is too high. [9/7] Open
def html_control(tag_prompt_deployment, answer, user_id)
html = ""
unless answer.nil?
stored_tags = AnswerTag.where(tag_prompt_deployment_id: tag_prompt_deployment.id, answer_id: answer.id, user_id: user_id)
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- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Assignment Branch Condition size for signed_up_topic is too high. [17.23/15] Open
def signed_up_topic(team)
# The purpose is to return the topic that the contributor has signed up to do for this assignment.
# Returns a record from the sign_up_topic table that gives the topic_id for which the contributor has signed up
# Look for the topic_id where the team_id equals the contributor id (contributor is a team or a participant)
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This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for get is too high. [17.44/15] Open
def self.get(sortvar = nil, sortorder = nil, user_id = nil, show = nil, parent_id = nil, _search = nil)
if show
conditions = if User.find(user_id).role.name != "Teaching Assistant"
'assignments.instructor_id = ?'
else
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This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Perceived complexity for get_total_score is too high. [9/7] Open
def self.get_total_score(params)
@response = params[:response].last
if @response
@questions = params[:questions]
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- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Perceived complexity for handle_duplicate is too high. [9/7] Open
def self.handle_duplicate(team, name, id, handle_dups, teamtype)
return name if team.nil? # no duplicate
return nil if handle_dups == "ignore" # ignore: do not create the new team
if handle_dups == "rename" # rename: rename new team
if teamtype.is_a?(CourseTeam)
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- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Cyclomatic complexity for items_for_permissions is too high. [8/6] Open
def self.items_for_permissions(permission_ids = nil)
if permission_ids
perms = {}
permission_ids.each {|id| perms[id] = true }
end
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Assignment Branch Condition size for force_delete is too high. [17.72/15] Open
def force_delete(maps)
maps and maps.each(&:destroy)
if self.team and self.team.teams_users.length == 1
self.team.delete
elsif self.team
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Perceived complexity for export_details_fields is too high. [9/7] Open
def self.export_details_fields(detail_options)
fields = []
fields << 'Team ID / Author ID' if detail_options['team_id'] == 'true'
fields << 'Reviewee (Team / Student Name)' if detail_options['team_name'] == 'true'
fields << 'Reviewer' if detail_options['reviewer'] == 'true'
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- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Cyclomatic complexity for valid_start_end_time? is too high. [8/6] Open
def valid_start_end_time?
if end_date.nil? || start_date.nil?
errors[:base] << "The start and end time should be specified."
return false
end
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for scores is too high. [8/6] Open
def scores(questions)
scores = {}
scores[:participants] = {}
self.participants.each do |participant|
scores[:participants][participant.id.to_s.to_sym] = participant.scores(questions)
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Assignment Branch Condition size for accept_invite is too high. [17.35/15] Open
def self.accept_invite(team_id, inviter_user_id, invited_user_id, assignment_id)
# if you are on a team and you accept another invitation and if your old team does not have any members, delete the entry for the team
if TeamsUser.is_team_empty(team_id) and team_id != '0'
assignment_id = AssignmentTeam.find(team_id).assignment.id
# Release topics for the team has selected by the invited users empty team
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric