ece517-p3/expertiza

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Cyclomatic complexity for others_work is too high. [8/6]
Open

  def others_work
    @participant = AssignmentParticipant.find(params[:id])
    return unless current_user_id?(@participant.user_id)

    @assignment = @participant.assignment

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Cyclomatic complexity for save_all_questions is too high. [8/6]
Open

  def save_all_questions
    questionnaire_id = params[:id]
    begin
      if params[:save]
        params[:question].each_pair do |k, v|

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Cyclomatic complexity for folder_action is too high. [8/6]
Open

  def folder_action
    @participant = AssignmentParticipant.find(params[:id])
    return unless current_user_id?(@participant.user_id)
    @current_folder = DisplayOption.new
    @current_folder.name = "/"

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Perceived complexity for folder_action is too high. [9/7]
Open

  def folder_action
    @participant = AssignmentParticipant.find(params[:id])
    return unless current_user_id?(@participant.user_id)
    @current_folder = DisplayOption.new
    @current_folder.name = "/"

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for classify_controllers is too high. [8/6]
Open

  def classify_controllers
    from_classes = SiteController.classes

    from_db = SiteController.order(:name)
    known = {}

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Perceived complexity for save_all_questions is too high. [9/7]
Open

  def save_all_questions
    questionnaire_id = params[:id]
    begin
      if params[:save]
        params[:question].each_pair do |k, v|

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Perceived complexity for valid_quiz is too high. [9/7]
Open

  def valid_quiz
    num_quiz_questions = Assignment.find(params[:aid]).num_quiz_questions
    valid = "valid"

    (1..num_quiz_questions).each do |i|

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for add_new_questions is too high. [8/6]
Open

  def add_new_questions
    questionnaire_id = params[:id] unless params[:id].nil?
    num_of_existed_questions = Questionnaire.find(questionnaire_id).questions.size
    ((num_of_existed_questions + 1)..(num_of_existed_questions + params[:question][:total_num].to_i)).each do |i|
      question = Object.const_get(params[:question][:type]).create(txt: '', questionnaire_id: questionnaire_id, seq: i, type: params[:question][:type], break_before: true)

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Perceived complexity for update is too high. [9/7]
Open

  def update
    render nothing: true unless action_allowed?
    # the response to be updated
    @response = Response.find(params[:id])
    msg = ""

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for pending_surveys is too high. [8/6]
Open

  def pending_surveys
    unless session[:user] # Check for a valid user
      redirect_to '/'
      return
    end

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Assignment Branch Condition size for destroy is too high. [17.29/15]
Open

  def destroy
    begin
      @user = User.find(params[:id])
      AssignmentParticipant.where(user_id: @user.id).each(&:delete)
      TeamsUser.where(user_id: @user.id).each(&:delete)
Severity: Minor
Found in app/controllers/users_controller.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Cyclomatic complexity for edit_allowed? is too high. [8/6]
Open

  def edit_allowed?(map, user_id)
    assignment = map.reviewer.assignment
    # if it is a review response map, all the members of reviewee team should be able to view the reponse (can be done from heat map)
    if map.is_a? ReviewResponseMap
      reviewee_team = AssignmentTeam.find(map.reviewee_id)

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Assignment Branch Condition size for create is too high. [17.58/15]
Open

  def create
    if params[:notification] && (warn_for_special_chars(params[:notification][:subject], "Subject") ||
        warn_for_special_chars(params[:notification][:description], "Description"))
      redirect_back
      return

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Perceived complexity for edit_allowed? is too high. [9/7]
Open

  def edit_allowed?(map, user_id)
    assignment = map.reviewer.assignment
    # if it is a review response map, all the members of reviewee team should be able to view the reponse (can be done from heat map)
    if map.is_a? ReviewResponseMap
      reviewee_team = AssignmentTeam.find(map.reviewee_id)

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Assignment Branch Condition size for setup_new_topic is too high. [17.52/15]
Open

  def setup_new_topic
    set_values_for_new_topic
    @sign_up_topic.micropayment = params[:topic][:micropayment] if @assignment.microtask?
    if @assignment.staggered_deadline?
      topic_set = []

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Cyclomatic complexity for perform is too high. [8/6]
Open

  def perform(assignment_id, deadline_type, due_at)
    self.assignment_id = assignment_id
    self.deadline_type = deadline_type
    self.due_at = due_at

Severity: Minor
Found in app/mailers/mail_worker.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Assignment Branch Condition size for sync_message is too high. [17.2/15]
Open

  def sync_message(defn)
    @body = defn[:body]
    @type = defn[:body][:type]
    @obj_name = defn[:body][:obj_name]
    @first_name = defn[:body][:first_name]
Severity: Minor
Found in app/mailers/mailer.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for check_team_before_invitation is too high. [17.58/15]
Open

  def check_team_before_invitation
    # team has information about the team
    @team = AssignmentTeam.find(params[:team_id])

    if @team.full?

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Method view_completed_question has 47 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def view_completed_question(count, answer, questionnaire_max, tag_prompt_deployments = nil, current_user = nil)
    html = '<b>' + count.to_s + ". " + self.txt + ' [Max points: ' + questionnaire_max.to_s + "]</b>"

    score = answer && !answer.answer.nil? ? answer.answer.to_s : "-"
    score_percent = if score != "-"
Severity: Minor
Found in app/models/criterion.rb - About 1 hr to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      describe '#cycle_deviation_score' do
        context 'when collusion cycle has been calculated, verify the deviation score' do
          it 'returns cycle deviation score based on inputted 2 node cycle' do
            c = [[participant1, 91], [participant2, 71]]
            expect(cycle.cycle_deviation_score(c)).to eql(1.0)
    Severity: Major
    Found in spec/models/collusion_cycle_spec.rb and 1 other location - About 1 hr to fix
    spec/models/collusion_cycle_spec.rb on lines 380..392

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 73.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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