egordorichev/LastTry

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Method updateLight has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public void updateLight(int dt) {
        if (!LastTry.noLight) {
            if (lightDirty) {
                this.light.update(dt);
                this.light.clearCache();
Severity: Minor
Found in core/src/org/egordorichev/lasttry/world/World.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method update has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    protected void update() {
        Rectangle rectangle = new Rectangle(this.getX(), this.getClickY(), this.getWidth(), this.getHeight());

        int x = (int) InputManager.getMousePosition().x;
        int y = (int) InputManager.getMousePosition().y;
Severity: Minor
Found in core/src/org/egordorichev/lasttry/ui/UiComponent.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method save has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public void save() {
        for (int y = 0; y < Globals.getWorld().getHeight() / Chunk.SIZE; y++) {
            for (int x = 0; x < Globals.getWorld().getWidth() / Chunk.SIZE; x++) {
                if (this.get(x, y) != null) {
                    ChunkIO.save(x, y);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method load has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public void load() {
        File modDirectory = new File(Files.getModsDir());

        if (!modDirectory.mkdir()) {
            try {
Severity: Minor
Found in core/src/org/egordorichev/lasttry/mod/ModLoader.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method load has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public static Recipe load(JsonValue root) throws Exception {
        Recipe recipe = new Recipe();

        if (root.has("stations")) {
            JsonValue stations = root.get("stations");
Severity: Minor
Found in core/src/org/egordorichev/lasttry/crafting/Recipe.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method save has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public static void save(int x, int y) {
        String fileName = Files.getChunkSave(x, y);
        File file = new File(fileName);
        if (!file.exists()) {
            try {
Severity: Minor
Found in core/src/org/egordorichev/lasttry/world/chunk/ChunkIO.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method load has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public static void load(String name) {
        String fileName = Files.getWorldSave(name);
        File file = new File(fileName);

        if (!file.exists()) {
Severity: Minor
Found in core/src/org/egordorichev/lasttry/world/WorldIO.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method toString has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public String toString(boolean use12hoursFormat) {
        Byte minuteByte = minute;
        String minuteString = minuteByte.toString();
        StringBuilder minuteBuilder = new StringBuilder(minuteString);
        if(minuteString.length() != 2){
Severity: Minor
Found in core/src/org/egordorichev/lasttry/world/WorldTime.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setupComponents has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public void setupComponents() {
        super.setupComponents();
        this.physics = new PhysicsComponent<DamageParticle>(this) {
            @Override
Severity: Minor
Found in core/src/org/egordorichev/lasttry/graphics/particle/DamageParticle.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method update has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public void update(int dt) {
        super.update(dt);

        if (this.velocity.y < -1.6) {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method overlay has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    private static void overlay(Pixmap pixmap, Color color) {
        ByteBuffer bb = pixmap.getPixels();

        final float rTint = color.r;
        final float bTint = color.b;
Severity: Minor
Found in core/src/org/egordorichev/lasttry/player/skin/PlayerRenderer.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method createInstance has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public static Item createInstance(JsonValue root, String className) throws Exception {
        try {
            Class<?> itemClass = Class.forName(className);

            Class<?>[] types = {String.class};
Severity: Minor
Found in core/src/org/egordorichev/lasttry/item/Item.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public byte getHP(int x, int y) {
        Chunk chunk = this.getChunk(x, y);

        if (chunk == null) {
            return Block.MAX_HP;
core/src/org/egordorichev/lasttry/world/components/WorldWallsComponent.java on lines 41..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public byte getHP(int x, int y) {
        Chunk chunk = this.getChunk(x, y);

        if (chunk == null) {
            return Block.MAX_HP;
core/src/org/egordorichev/lasttry/world/components/WorldBlocksComponent.java on lines 62..70

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        } else if (Globals.getWorld().flags.isExpertMode()) {
            hp = this.hp[1];
            defense = this.defense[1];
            damage = this.damage[1];
        }
Severity: Minor
Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java and 1 other location - About 35 mins to fix
core/src/org/egordorichev/lasttry/entity/CreatureInfo.java on lines 332..336

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (Globals.getWorld().flags.isHardmode()) {
            hp = this.hp[2];
            defense = this.defense[2];
            damage = this.damage[2];
        } else if (Globals.getWorld().flags.isExpertMode()) {
Severity: Minor
Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java and 1 other location - About 35 mins to fix
core/src/org/egordorichev/lasttry/entity/CreatureInfo.java on lines 336..340

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (this.getInventory().getSelectedItem() != null && this.getInventory().getSelectedItem().getItem() != null) {
            this.getInventory().getSelectedItem().getItem().update(this, dt);
        }
Severity: Minor
Found in core/src/org/egordorichev/lasttry/player/Player.java and 1 other location - About 35 mins to fix
core/src/org/egordorichev/lasttry/player/Player.java on lines 77..79

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (this.getInventory().getActiveItem() != null && this.getInventory().getActiveItem().getItem() != null) {
            this.getInventory().getActiveItem().getItem().update(this, dt);
        }
Severity: Minor
Found in core/src/org/egordorichev/lasttry/player/Player.java and 1 other location - About 35 mins to fix
core/src/org/egordorichev/lasttry/player/Player.java on lines 81..83

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    public void setHP(byte hp, int x, int y) {
        Chunk chunk = this.getChunk(x, y);

        if (chunk == null) {
            return;
core/src/org/egordorichev/lasttry/world/components/WorldBlocksComponent.java on lines 31..39
core/src/org/egordorichev/lasttry/world/components/WorldWallsComponent.java on lines 31..39

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    public void set(String id, int x, int y) {
        Chunk chunk = this.getChunk(x, y);

        if (chunk == null) {
            return ;
core/src/org/egordorichev/lasttry/world/components/WorldBlocksComponent.java on lines 31..39
core/src/org/egordorichev/lasttry/world/components/WorldWallsComponent.java on lines 51..60

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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