exoRift/cyclone-engine

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File index.js has 429 lines of code (exceeds 250 allowed). Consider refactoring.
Open

const {
  IgnoredError,
  InputError
} = require('../errors/')

Severity: Minor
Found in lib/agent/index.js - About 6 hrs to fix

    Function buildHelp has a Cognitive Complexity of 32 (exceeds 10 allowed). Consider refactoring.
    Open

      buildHelp (data, page = 1) {
        if (data && !this.app) throw Error('Could not get OAuth app info. Please start the bot with `Agent.connect()`')
    
        let embed
        let reactInterface
    Severity: Minor
    Found in lib/agent/index.js - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function buildHelp has 95 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      buildHelp (data, page = 1) {
        if (data && !this.app) throw Error('Could not get OAuth app info. Please start the bot with `Agent.connect()`')
    
        let embed
        let reactInterface
    Severity: Major
    Found in lib/agent/index.js - About 3 hrs to fix

      Function handle has a Cognitive Complexity of 30 (exceeds 10 allowed). Consider refactoring.
      Open

        async handle (msg) {
          // Normalize message content (replacers, prefix, custom prefix, bot mention)
          const normalized = this._normalize(msg)
      
          // Get Await class if awaited
      Severity: Minor
      Found in lib/modules/command-handler/index.js - About 3 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Agent has 28 functions (exceeds 20 allowed). Consider refactoring.
      Open

      class Agent {
        /**
         * Create an Agent
         * @class
         * @param {Object}                       data                                               The agent data
      Severity: Minor
      Found in lib/agent/index.js - About 3 hrs to fix

        Function constructor has 73 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          constructor ({ Eris, token, handlerData = {}, options = {} }) {
            const {
              commands,
              reactCommands,
              replacers,
        Severity: Major
        Found in lib/agent/index.js - About 2 hrs to fix

          Function handle has 64 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            async handle (msg) {
              // Normalize message content (replacers, prefix, custom prefix, bot mention)
              const normalized = this._normalize(msg)
          
              // Get Await class if awaited
          Severity: Major
          Found in lib/modules/command-handler/index.js - About 2 hrs to fix

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                if (deleteAfter) {
                  if (!response || response instanceof Error) throw Error('Cannot delete a non-existent response with a delay of:\n' + deleteAfter)
            
                  if (typeof deleteAfter !== 'number') throw TypeError('Supplied deleteAfter delay is not a number:\n' + deleteAfter)
            
            
            Severity: Major
            Found in lib/modules/reaction-handler/index.js and 1 other location - About 2 hrs to fix
            lib/modules/command-handler/index.js on lines 483..489

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 83.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                if (this._handlerData.reactCommands) {
                  this.client.on('messageReactionAdd', this._onReaction.bind(this))
                  if (this._options.fireOnReactionRemove) this.client.on('messageReactionRemove', this._onReaction.bind(this))
                }
            Severity: Major
            Found in lib/agent/index.js and 1 other location - About 2 hrs to fix
            lib/agent/index.js on lines 248..251

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 83.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                if (deleteAfter) {
                  if (!response || response instanceof Error) throw Error('Cannot delete a non-existent response with a delay of:\n' + deleteAfter)
            
                  if (typeof deleteAfter !== 'number') throw TypeError('Supplied deleteAfter delay is not a number:\n' + deleteAfter)
            
            
            Severity: Major
            Found in lib/modules/command-handler/index.js and 1 other location - About 2 hrs to fix
            lib/modules/reaction-handler/index.js on lines 294..300

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 83.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                if (this._handlerData.commands) {
                  this.client.on('messageCreate', this._onMessage.bind(this))
                  if (this._options.fireOnEdit) this.client.on('messageUpdate', this._onMessage.bind(this))
                }
            Severity: Major
            Found in lib/agent/index.js and 1 other location - About 2 hrs to fix
            lib/agent/index.js on lines 253..256

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 83.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            File index.js has 264 lines of code (exceeds 250 allowed). Consider refactoring.
            Open

            const BaseHandler = require('../base-handler/')
            
            const {
              InputError
            } = require('../../errors/')
            Severity: Minor
            Found in lib/modules/command-handler/index.js - About 2 hrs to fix

              Function handle has 58 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                async handle (msg, emoji, user) {
                  if (!msg.content && !msg.embeds) return /* Uncached */
              
                  // Get command
                  const command = await this._getInterfaceButton(msg, emoji) || this.getReactCommand(emoji.name)
              Severity: Major
              Found in lib/modules/reaction-handler/index.js - About 2 hrs to fix

                Function _parseArgs has a Cognitive Complexity of 21 (exceeds 10 allowed). Consider refactoring.
                Open

                  _parseArgs (guild, command, chars) {
                    const parsed = []
                
                    let startingIndex = 0
                    for (let arg = 0; arg < command.options.args.length; arg++) {
                Severity: Minor
                Found in lib/modules/command-handler/index.js - About 2 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function handle has a Cognitive Complexity of 20 (exceeds 10 allowed). Consider refactoring.
                Open

                  async handle (msg, emoji, user) {
                    if (!msg.content && !msg.embeds) return /* Uncached */
                
                    // Get command
                    const command = await this._getInterfaceButton(msg, emoji) || this.getReactCommand(emoji.name)
                Severity: Minor
                Found in lib/modules/reaction-handler/index.js - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                  loadReplacers (replacers = []) {
                    if (Array.isArray(replacers)) {
                      for (const replacer of replacers) this._loadReplacer(replacer)
                    } else this._loadReplacer(replacers)
                  }
                Severity: Major
                Found in lib/modules/command-handler/index.js and 1 other location - About 1 hr to fix
                lib/modules/command-handler/index.js on lines 336..340

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 66.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                  loadCommands (commands = []) {
                    if (Array.isArray(commands)) {
                      for (const command of commands) this._loadCommand(command)
                    } else this._loadCommand(commands)
                  }
                Severity: Major
                Found in lib/modules/command-handler/index.js and 1 other location - About 1 hr to fix
                lib/modules/command-handler/index.js on lines 357..361

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 66.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Identical blocks of code found in 2 locations. Consider refactoring.
                Open

                                msg.edit({
                                  embed: {
                                    ...embed,
                                    fields: [
                                      {
                Severity: Major
                Found in lib/agent/index.js and 1 other location - About 1 hr to fix
                lib/agent/index.js on lines 378..388

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 64.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Identical blocks of code found in 2 locations. Consider refactoring.
                Open

                                msg.edit({
                                  embed: {
                                    ...embed,
                                    fields: [
                                      {
                Severity: Major
                Found in lib/agent/index.js and 1 other location - About 1 hr to fix
                lib/agent/index.js on lines 396..406

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 64.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Function resultPromises has 32 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    const resultPromises = commandResults.map(async (commandResult) => {
                      if (!commandResult) return
                
                      const {
                        content,
                Severity: Minor
                Found in lib/modules/command-handler/index.js - About 1 hr to fix
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