Showing 122 of 144 total issues
TODO found Open
// TODO add some procedure to determine where to create the new widget so that it looks like 2x2 matrix view
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TODO found Open
Ogre::SceneNode* m_pSelectionBoxNode; //TODO try to move this in the SelectionBoxObject
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TODO found Open
//TODO - Create a grid to the nodes
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HACK found Open
# HACK: Apparently, adding a variable to the cache cleans up the list
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Class TransformOperator
does not have a operator= which is recommended since it has dynamic memory/resource allocation(s). Open
m_pSelectionBox = new SelectionBoxObject(SELECTIONBOX_OBJECT_NAME);
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The function on_action1x1_Upper_and_Lower_toggled
is never used. Open
void MainWindow::on_action1x1_Upper_and_Lower_toggled(bool arg1)
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The function on_dstSceneBlendBox_currentIndexChanged
is never used. Open
void MaterialEditor::on_dstSceneBlendBox_currentIndexChanged(int index)
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The function on_listMaterial_itemSelectionChanged
is never used. Open
void Material::on_listMaterial_itemSelectionChanged()
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The function on_pushButton_clicked
is never used. Open
void Material::on_pushButton_clicked()
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The function on_scrollAnimVSpeed_valueChanged
is never used. Open
void MaterialEditor::on_scrollAnimVSpeed_valueChanged(double arg1)
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TODO found Open
${OGRE_Codec_Assimp_LIBRARY_REL} #TODO: find a better way to link ogreassimp
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TODO found Open
//TODO if custom class has to be provided for object, userany object should be inside so that this delete is not required...
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Variable mScaleAxes
is assigned in constructor body. Consider performing initialization in initialization list. Open
mScaleAxes = scaleAxes;
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The function on_buttonEditSpecularColor_clicked
is never used. Open
void MaterialEditor::on_buttonEditSpecularColor_clicked()
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The function on_passComboBox_currentIndexChanged
is never used. Open
void MaterialEditor::on_passComboBox_currentIndexChanged(int index)
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TODO found Open
// TODO fix the bug in the num of segment for rounded box
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TODO found Open
/////////////////////////// TODO Clean up the code of MainWindow
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TODO found Open
//void setSelectedNode(Ogre::SceneNode* newNode); //TODO it should not exist....
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TODO found Open
// TODO add a control between 0 360° or -180 180°
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TODO found Open
void selectedScaleChanged(const Ogre::Vector3& newScale); //TODO emit this signal !!
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