Method action_method
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def action_method(m_name, node)
params = node.instance_method(:initialize).parameters
opts = {}
params.each do |req, name|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def action
method = controller_method
opts = {}
method.parameters.each do |req, name|
next unless req.to_s.start_with? 'key'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_banners
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def set_banners(node = commands_hierarchy, path = [])
node.each do |k, v|
path_ = path.dup
path_ << k
if v.is_a? Hash
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method help
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def help
banners = lambda do |node|
if node.is_a? Hash
node.map do |k, v|
if v.is_a? Hash
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cmd_and_node
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def cmd_and_node(args)
positional_arguments = lambda do |arr|
arr.select { |arg| arg =~ /^([[:alnum:]\_\-]+)$/ }
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def run
net_status = action
net_status ||= {}
raise Error::Controller, net_status unless net_status[:error].nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def initialize(argv, node)
self.class.options.merge!(Base.options)
super()
begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method controller_method
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def controller_method
names = self.class.splited_class_name
node = names.one? ? CONTROLLERS_MODULE::Base : CONTROLLERS_MODULE
names.each do |n|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Omit parentheses for ternary conditions. Open
node = (node[cmd] ||= (cmd == parts.last) ? COMMANDS_MODULE.const_get(k) : {})
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- Exclude checks
This cop checks for the presence of parentheses around ternary
conditions. It is configurable to enforce inclusion or omission of
parentheses using EnforcedStyle
. Omission is only enforced when
removing the parentheses won't cause a different behavior.
Example: EnforcedStyle: requirenoparentheses (default)
# bad
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = (bar && baz) ? a : b
# good
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = bar && baz ? a : b
Example: EnforcedStyle: require_parentheses
# bad
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = bar && baz ? a : b
# good
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = (bar && baz) ? a : b
Example: EnforcedStyle: requireparentheseswhen_complex
# bad
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = bar && baz ? a : b
# good
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = (bar && baz) ? a : b
Use %i
or %I
for an array of symbols. Open
CONTROLLER_BASE_OPTIONS = [:dry_run, :debug].freeze
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- Exclude checks
This cop can check for array literals made up of symbols that are not using the %i() syntax.
Alternatively, it checks for symbol arrays using the %i() syntax on projects which do not want to use that syntax.
Configuration option: MinSize
If set, arrays with fewer elements than this value will not trigger the
cop. For example, a MinSize of
3` will not enforce a style on an array
of 2 or fewer elements.
Example: EnforcedStyle: percent (default)
# good
%i[foo bar baz]
# bad
[:foo, :bar, :baz]
Example: EnforcedStyle: brackets
# good
[:foo, :bar, :baz]
# bad
%i[foo bar baz]
Omit parentheses for ternary conditions. Open
@logger.level = (config[:debug] || config[:dry_run] || config[:verbose]) ? Logger::DEBUG : Logger::INFO
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- Exclude checks
This cop checks for the presence of parentheses around ternary
conditions. It is configurable to enforce inclusion or omission of
parentheses using EnforcedStyle
. Omission is only enforced when
removing the parentheses won't cause a different behavior.
Example: EnforcedStyle: requirenoparentheses (default)
# bad
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = (bar && baz) ? a : b
# good
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = bar && baz ? a : b
Example: EnforcedStyle: require_parentheses
# bad
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = bar && baz ? a : b
# good
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = (bar && baz) ? a : b
Example: EnforcedStyle: requireparentheseswhen_complex
# bad
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = bar && baz ? a : b
# good
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = (bar && baz) ? a : b
Prefer annotated tokens (like %<foo>s</foo>
) over unannotated tokens (like %s
). Open
@logger.formatter = proc { |_severity, _datetime, _progname, msg| format("%s\n", msg.to_s) }
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- Exclude checks
Use a consistent style for named format string tokens.
Note:
unannotated
style cop only works for strings
which are passed as arguments to those methods:
sprintf
, format
, %
.
The reason is that unannotated format is very similar
to encoded URLs or Date/Time formatting strings.
Example: EnforcedStyle: annotated (default)
# bad
format('%{greeting}', greeting: 'Hello')
format('%s', 'Hello')
# good
format('%<greeting>s', greeting: 'Hello')</greeting>
Example: EnforcedStyle: template
# bad
format('%<greeting>s', greeting: 'Hello')
format('%s', 'Hello')
# good
format('%{greeting}', greeting: 'Hello')</greeting>
Example: EnforcedStyle: unannotated
# bad
format('%<greeting>s', greeting: 'Hello')
format('%{greeting}', 'Hello')
# good
format('%s', 'Hello')</greeting>