frontyard/cordova-plugin-exoplayer

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src/android/Player.java

Summary

Maintainability
D
1 day
Test Coverage

File Player.java has 357 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 The MIT License (MIT)

 Copyright (c) 2017 Nedim Cholich

Severity: Minor
Found in src/android/Player.java - About 4 hrs to fix

    Player has 35 methods (exceeds 20 allowed). Consider refactoring.
    Open

    public class Player {
        public static final String TAG = "ExoPlayerPlugin";
        private final Activity activity;
        private final CallbackContext callbackContext;
        private final Configuration config;
    Severity: Minor
    Found in src/android/Player.java - About 4 hrs to fix

      Method getMediaSource has 39 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          private MediaSource getMediaSource(Uri uri, DefaultBandwidthMeter bandwidthMeter) {
              String userAgent = Util.getUserAgent(this.activity, config.getUserAgent());
              Handler mainHandler = new Handler();
              int connectTimeout = config.getConnectTimeout();
              int readTimeout = config.getReadTimeout();
      Severity: Minor
      Found in src/android/Player.java - About 1 hr to fix

        Method preparePlayer has 28 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            private void preparePlayer(Uri uri) {
                int audioFocusResult = setupAudio();
                String audioFocusString = audioFocusResult == AudioManager.AUDIOFOCUS_REQUEST_FAILED ?
                        "AUDIOFOCUS_REQUEST_FAILED" :
                        "AUDIOFOCUS_REQUEST_GRANTED";
        Severity: Minor
        Found in src/android/Player.java - About 1 hr to fix

          Method preparePlayer has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

              private void preparePlayer(Uri uri) {
                  int audioFocusResult = setupAudio();
                  String audioFocusString = audioFocusResult == AudioManager.AUDIOFOCUS_REQUEST_FAILED ?
                          "AUDIOFOCUS_REQUEST_FAILED" :
                          "AUDIOFOCUS_REQUEST_GRANTED";
          Severity: Minor
          Found in src/android/Player.java - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  @Override
                  public void onLoadingChanged(boolean isLoading) {
                      JSONObject payload = Payload.loadingEvent(Player.this.exoPlayer, isLoading);
                      new CallbackResponse(Player.this.callbackContext).send(PluginResult.Status.OK, payload, true);
                  }
          Severity: Minor
          Found in src/android/Player.java and 1 other location - About 35 mins to fix
          src/android/Player.java on lines 100..104

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 44.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  @Override
                  public void onPositionDiscontinuity(int reason) {
                      JSONObject payload = Payload.positionDiscontinuityEvent(Player.this.exoPlayer, reason);
                      new CallbackResponse(Player.this.callbackContext).send(PluginResult.Status.OK, payload, true);
                  }
          Severity: Minor
          Found in src/android/Player.java and 1 other location - About 35 mins to fix
          src/android/Player.java on lines 74..78

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 44.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 4 locations. Consider refactoring.
          Open

                      else if (focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) {
                          JSONObject payload = Payload.audioFocusEvent(Player.this.exoPlayer, "AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK");
                          new CallbackResponse(Player.this.callbackContext).send(PluginResult.Status.OK, payload, true);
                      }
          Severity: Major
          Found in src/android/Player.java and 3 other locations - About 30 mins to fix
          src/android/Player.java on lines 198..201
          src/android/Player.java on lines 194..197
          src/android/Player.java on lines 186..189

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 4 locations. Consider refactoring.
          Open

                      else if (focusChange == AudioManager.AUDIOFOCUS_LOSS) {
                          JSONObject payload = Payload.audioFocusEvent(Player.this.exoPlayer, "AUDIOFOCUS_LOSS");
                          new CallbackResponse(Player.this.callbackContext).send(PluginResult.Status.OK, payload, true);
                      }
          Severity: Major
          Found in src/android/Player.java and 3 other locations - About 30 mins to fix
          src/android/Player.java on lines 194..197
          src/android/Player.java on lines 190..193
          src/android/Player.java on lines 186..189

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 4 locations. Consider refactoring.
          Open

                      if (focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) {
                          JSONObject payload = Payload.audioFocusEvent(Player.this.exoPlayer, "AUDIOFOCUS_LOSS_TRANSIENT");
                          new CallbackResponse(Player.this.callbackContext).send(PluginResult.Status.OK, payload, true);
                      }
          Severity: Major
          Found in src/android/Player.java and 3 other locations - About 30 mins to fix
          src/android/Player.java on lines 198..201
          src/android/Player.java on lines 194..197
          src/android/Player.java on lines 190..193

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 4 locations. Consider refactoring.
          Open

                      else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) {
                          JSONObject payload = Payload.audioFocusEvent(Player.this.exoPlayer, "AUDIOFOCUS_GAIN");
                          new CallbackResponse(Player.this.callbackContext).send(PluginResult.Status.OK, payload, true);
                      }
          Severity: Major
          Found in src/android/Player.java and 3 other locations - About 30 mins to fix
          src/android/Player.java on lines 198..201
          src/android/Player.java on lines 190..193
          src/android/Player.java on lines 186..189

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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