fsaar/TicTacToe

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Showing 26 of 26 total issues

Identical blocks of code found in 2 locations. Consider refactoring.
Open

private extension TTTBoard {
    func setupCellPositions() {
        let sortedCells = self.cells.sorted { cell1,cell2 in
            let isLeftOf =  cell1.frame.origin.x < cell2.frame.origin.x
            let isInSameRow = cell1.frame.origin.y == cell2.frame.origin.y
Severity: Major
Found in TicTacToe/TicTacToe/TTTBoard.swift and 1 other location - About 3 hrs to fix
TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 67..90

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 208.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

private extension TTTBoard {
    func setupCellPositions() {
        let sortedCells = self.cells.sorted { cell1,cell2 in
            let isLeftOf =  cell1.frame.origin.x < cell2.frame.origin.x
            let isInSameRow = cell1.frame.origin.y == cell2.frame.origin.y
Severity: Major
Found in TicTacToe/TicTacToe/TTTWatchBoard.swift and 1 other location - About 3 hrs to fix
TicTacToe/TicTacToe/TTTBoard.swift on lines 67..90

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 208.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

public class TTTCell : UIImageView {
    
    var state = TTTState.undefined {
        didSet {
            self.unHighlight()
Severity: Major
Found in TicTacToe/TicTacToe/TTTWatchCell.swift and 1 other location - About 1 hr to fix
TicTacToe/TicTacToe/TTTCell.swift on lines 20..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

public class TTTCell : UIImageView {
    
    var state = TTTState.undefined {
        didSet {
            self.unHighlight()
Severity: Major
Found in TicTacToe/TicTacToe/TTTCell.swift and 1 other location - About 1 hr to fix
TicTacToe/TicTacToe/TTTWatchCell.swift on lines 20..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function merge has 39 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    func merge(highscores : [[String : Any]]) {
        let fetchRequest = NSFetchRequest<TTTHighscore>(entityName:String(describing:TTTHighscore.self))
        let context = TTTCoreDataStack.sharedDataStack.privateQueueManagedObjectContext
        defer {
            context.perform {
Severity: Minor
Found in TicTacToe/TicTacToe/TTTBackendClient.swift - About 1 hr to fix

    Function merge has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        func merge(highscores : [[String : Any]]) {
            let fetchRequest = NSFetchRequest<TTTHighscore>(entityName:String(describing:TTTHighscore.self))
            let context = TTTCoreDataStack.sharedDataStack.privateQueueManagedObjectContext
            defer {
                context.perform {
    Severity: Minor
    Found in TicTacToe/TicTacToe/TTTBackendClient.swift - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

            if (self.redCount == 0) && selectingRed  {
                if self[TTTBoardPosition(column:1, row: 1)] == .undefined {
                    return TTTBoardPosition(column:1, row: 1)
                }
                let startIndex = Int(arc4random() % 9)
    Severity: Minor
    Found in TicTacToe/TicTacToe/TTTBoardConfig.swift and 1 other location - About 1 hr to fix
    TicTacToe/TicTacToe/TTTBoardConfig.swift on lines 222..228

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 68.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

            if (self.greenCount == 0) && !selectingRed {
                if self[TTTBoardPosition(column:1, row: 1)] == .undefined {
                    return TTTBoardPosition(column:1, row: 1)
                }
                let startIndex = Int(arc4random() % 9)
    Severity: Minor
    Found in TicTacToe/TicTacToe/TTTBoardConfig.swift and 1 other location - About 1 hr to fix
    TicTacToe/TicTacToe/TTTBoardConfig.swift on lines 215..221

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 68.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function controller has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

        public func controller(_ controller: NSFetchedResultsController<NSFetchRequestResult>, didChange anObject: Any, at indexPath: IndexPath?, for type: NSFetchedResultsChangeType, newIndexPath: IndexPath?) {
            switch type {
            case .insert:
                if let newIndexPath = newIndexPath {
                    self.tableView.insertRows(at: [newIndexPath], with: .automatic)
    Severity: Minor
    Found in TicTacToe/TicTacToe/Highscore/TTTHighscoreTableViewController.swift - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function attackMove has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

        func attackMove(forPartySelectingRed selectingRed : Bool) -> TTTBoardPosition? {
            if (self.redCount == 0) && selectingRed  {
                if self[TTTBoardPosition(column:1, row: 1)] == .undefined {
                    return TTTBoardPosition(column:1, row: 1)
                }
    Severity: Minor
    Found in TicTacToe/TicTacToe/TTTBoardConfig.swift - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        func unHighlight(_ positions : [TTTBoardPosition]) {
            let cells = self.cells.filter { positions.contains($0.position) }
            cells.forEach { $0.unHighlight() }
        }
    Severity: Major
    Found in TicTacToe/TicTacToe/TTTBoard.swift and 3 other locations - About 45 mins to fix
    TicTacToe/TicTacToe/TTTBoard.swift on lines 50..53
    TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 50..53
    TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 55..58

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 54.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        func unHighlight(_ positions : [TTTBoardPosition]) {
            let cells = self.cells.filter { positions.contains($0.position) }
            cells.forEach { $0.unHighlight() }
        }
    Severity: Major
    Found in TicTacToe/TicTacToe/TTTWatchBoard.swift and 3 other locations - About 45 mins to fix
    TicTacToe/TicTacToe/TTTBoard.swift on lines 50..53
    TicTacToe/TicTacToe/TTTBoard.swift on lines 55..58
    TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 50..53

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 54.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        func highlight(_ positions : [TTTBoardPosition]) {
            let cells = self.cells.filter { positions.contains($0.position) }
            cells.forEach { $0.highlight() }
        }
    Severity: Major
    Found in TicTacToe/TicTacToe/TTTWatchBoard.swift and 3 other locations - About 45 mins to fix
    TicTacToe/TicTacToe/TTTBoard.swift on lines 50..53
    TicTacToe/TicTacToe/TTTBoard.swift on lines 55..58
    TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 55..58

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 54.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        func highlight(_ positions : [TTTBoardPosition]) {
            let cells = self.cells.filter { positions.contains($0.position) }
            cells.forEach { $0.highlight() }
        }
    Severity: Major
    Found in TicTacToe/TicTacToe/TTTBoard.swift and 3 other locations - About 45 mins to fix
    TicTacToe/TicTacToe/TTTBoard.swift on lines 55..58
    TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 50..53
    TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 55..58

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 54.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        func cellTouchHandler(_ recognizer : UITapGestureRecognizer) {
            if let cell = recognizer.view as? TTTCell , cell.state == .undefined {
                self.delegate?.evaluateBoardChange(self, player: .human, config: config, position: cell.position)
            }
        }
    Severity: Minor
    Found in TicTacToe/TicTacToe/TTTWatchBoard.swift and 1 other location - About 40 mins to fix
    TicTacToe/TicTacToe/TTTBoard.swift on lines 44..48

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 52.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        @objc func cellTouchHandler(_ recognizer : UITapGestureRecognizer) {
            if let cell = recognizer.view as? TTTCell , cell.state == .undefined {
                self.delegate?.evaluateBoardChange(self, player: .human, config: config, position: cell.position)
            }
        }
    Severity: Minor
    Found in TicTacToe/TicTacToe/TTTBoard.swift and 1 other location - About 40 mins to fix
    TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 44..48

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 52.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function controller has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        public func controller(_ controller: NSFetchedResultsController<NSFetchRequestResult>, didChange anObject: Any, at indexPath: IndexPath?, for type: NSFetchedResultsChangeType, newIndexPath: IndexPath?) {
    Severity: Minor
    Found in TicTacToe/TicTacToe/Highscore/TTTHighscoreTableViewController.swift - About 35 mins to fix

      Function postHigscore has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          func postHigscore(with name : String,moves : Int, time : Float,callBack onQueue: OperationQueue = .main,using completionBlock: ((_ error : Error?) -> ())? = nil) {
      Severity: Minor
      Found in TicTacToe/TicTacToe/TTTBackendClient.swift - About 35 mins to fix

        Identical blocks of code found in 3 locations. Consider refactoring.
        Open

            var config = TTTBoardConfig.empty() {
                didSet {
                    config.states.enumerated().forEach { index,state in
                        self.cells[index].state = state
                    }
        Severity: Minor
        Found in TicTacToe/TicTacToeWatch Extension/TTTWatchBoard.swift and 2 other locations - About 30 mins to fix
        TicTacToe/TicTacToe/TTTBoard.swift on lines 29..35
        TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 29..35

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 42.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 3 locations. Consider refactoring.
        Open

            var config = TTTBoardConfig.empty() {
                didSet {
                    config.states.enumerated().forEach { index,state in
                        self.cells[index].state = state
                    }
        Severity: Minor
        Found in TicTacToe/TicTacToe/TTTWatchBoard.swift and 2 other locations - About 30 mins to fix
        TicTacToe/TicTacToe/TTTBoard.swift on lines 29..35
        TicTacToe/TicTacToeWatch Extension/TTTWatchBoard.swift on lines 20..26

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 42.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Severity
        Category
        Status
        Source
        Language