fsaar/TicTacToe

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Showing 26 of 26 total issues

Identical blocks of code found in 3 locations. Consider refactoring.
Open

    var config = TTTBoardConfig.empty() {
        didSet {
            config.states.enumerated().forEach { index,state in
                self.cells[index].state = state
            }
Severity: Minor
Found in TicTacToe/TicTacToe/TTTBoard.swift and 2 other locations - About 30 mins to fix
TicTacToe/TicTacToe/TTTWatchBoard.swift on lines 29..35
TicTacToe/TicTacToeWatch Extension/TTTWatchBoard.swift on lines 20..26

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 42.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    lazy public fileprivate(set) var mainQueueManagedObjectContext : NSManagedObjectContext =  {
        let context = NSManagedObjectContext(concurrencyType: .mainQueueConcurrencyType)
        context.persistentStoreCoordinator = self.storeCoordinator
        return context
        
Severity: Minor
Found in TicTacToe/TicTacToe/CoreData/TTTCoreDataStack.swift and 1 other location - About 30 mins to fix
TicTacToe/TicTacToe/CoreData/TTTCoreDataStack.swift on lines 15..20

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    lazy public fileprivate(set) var privateQueueManagedObjectContext : NSManagedObjectContext =  {
        let context = NSManagedObjectContext(concurrencyType: .privateQueueConcurrencyType)
        context.parent = self.mainQueueManagedObjectContext
        return context
        
Severity: Minor
Found in TicTacToe/TicTacToe/CoreData/TTTCoreDataStack.swift and 1 other location - About 30 mins to fix
TicTacToe/TicTacToe/CoreData/TTTCoreDataStack.swift on lines 22..27

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid too many return statements within this function.
Open

        return positionToSelect
Severity: Major
Found in TicTacToe/TicTacToe/TTTBoardConfig.swift - About 30 mins to fix

    Function consecutiveCellStateCount has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        private func consecutiveCellStateCount(_ row : [TTTBoardPosition],state : TTTState) -> Int {
            var count = 0
            var previousPosition : TTTBoardPosition? = nil
            let invalidState : TTTState = state == .greenSelected ? .redSelected :  .greenSelected
            for position in row {
    Severity: Minor
    Found in TicTacToe/TicTacToe/TTTBoardConfig.swift - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Enum case names should be lowerCamelCase
    Open

            case decoder_no_entity_description

    lower-camel-case

    method and var names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.

    Method and selector names

    Preferred

    func someMethod() {
        // method definition goes here
    }

    Not Preferred

    func some-method() {
        // method definition goes here
    }

    Variable names

    Preferred

    var someVariable = someValue

    Not Preferred

    var Some_Var1able = someValue
    Severity
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