Showing 143 of 143 total issues
Method handle_rate_limited_response
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def handle_rate_limited_response(headers)
rate_limits =
if rate_limits = headers[RATE_LIMIT_HEADER]
parse_rate_limit_header(rate_limits)
elsif retry_after = headers[RETRY_AFTER_HEADER]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method timing
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def timing(key, unit: 'second', tags: {}, timestamp: nil, &block)
return unless block_given?
return yield unless DURATION_UNITS.include?(unit)
result, value = Sentry.with_child_span(op: OP_NAME, description: key) do |span|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compute_filename
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def compute_filename(abs_path, in_app)
return nil if abs_path.nil?
under_project_root = @project_root && abs_path.start_with?(@project_root)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method stacktrace_interface_from
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def stacktrace_interface_from(backtrace)
Backtrace.parse(backtrace, { configuration: configuration }).lines.reverse.each_with_object([]) do |line, memo|
frame = StacktraceInterface::Frame.new
frame.abs_path = line.file if line.file
frame.function = line.method if line.method
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method from_sentry_sdk?
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def from_sentry_sdk?(otel_span)
dsn = Sentry.configuration.dsn
return false unless dsn
if otel_span.name.start_with?("HTTP")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_with_stacktrace
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.build_with_stacktrace(exception:, stacktrace_builder:, mechanism:)
stacktrace = stacktrace_builder.build(backtrace: exception.backtrace)
if locals = exception.instance_variable_get(:@sentry_locals)
locals.each do |k, v|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method send_data
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def send_data(data)
encoding = ""
if should_compress?(data)
data = Zlib.gzip(data)
Method test
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def self.test(dsn = nil, silent = false, config = nil)
config ||= Raven.configuration
config.logger = if silent
::Logger.new(nil)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method capture
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def capture(connection, transaction_name:, extra_context: nil, &block)
return block.call unless Sentry.initialized?
# ActionCable's ConnectionStub (for testing) doesn't implement the exact same interfaces as Connection::Base.
# One thing that's missing is `env`. So calling `connection.env` direclty will fail in test environments when `stub_connection` is used.
# See https://github.com/getsentry/sentry-ruby/pull/1684 for more information.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
create_table :delayed_jobs do |table|
table.integer :priority, default: 0, null: false # Allows some jobs to jump to the front of the queue
table.integer :attempts, default: 0, null: false # Provides for retries, but still fail eventually.
table.text :handler, null: false # YAML-encoded string of the object that will do work
table.text :last_error # reason for last failure (See Note below)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method new_job
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def new_job(name, interval_type, config, schedule, options)
# Schedule the job upstream first
# SidekiqScheduler does not validate schedules
# It will fail with an error if the schedule in the config is invalid.
# If this errors out, let it fall through.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_breadcrumb
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def add_breadcrumb(severity, message = nil, progname = nil)
message = progname if message.nil? # see Ruby's Logger docs for why
return if ignored_logger?(progname)
return if message.nil? || message == ""
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
create_table :delayed_jobs do |table|
table.integer :priority, default: 0, null: false # Allows some jobs to jump to the front of the queue
table.integer :attempts, default: 0, null: false # Provides for retries, but still fail eventually.
table.text :handler, null: false # YAML-encoded string of the object that will do work
table.text :last_error # reason for last failure (See Note below)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method initialize
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(configuration)
@shutdown_timeout = 1
@number_of_threads = configuration.background_worker_threads
@max_queue = configuration.background_worker_max_queue
@logger = configuration.logger
Method record
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def record(queue, worker, payload, &block)
Sentry.with_scope do |scope|
begin
contexts = generate_contexts(queue, worker, payload)
scope.set_contexts(**contexts)
Method record
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def record(job, &block)
Sentry.with_scope do |scope|
begin
scope.set_transaction_name(job.class.name, source: :task)
transaction =
Method envelope_from_event
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def envelope_from_event(event)
# Convert to hash
event_payload = event.to_hash
event_id = event_payload[:event_id] || event_payload["event_id"]
item_type = event_payload[:type] || event_payload["type"]
Identical blocks of code found in 3 locations. Consider refactoring. Open
def create
@post = Post.new(post_params)
respond_to do |format|
if @post.save
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
def create
@post = Post.new(post_params)
respond_to do |format|
if @post.save
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
def create
@post = Post.new(post_params)
respond_to do |format|
if @post.save
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76