glitch-soc/mastodon

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app/javascript/flavours/glitch/components/poll.jsx

Summary

Maintainability
F
2 wks
Test Coverage

Function renderOption has 63 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  renderOption (option, optionIndex, showResults) {
    const { poll, lang, disabled, intl } = this.props;
    const pollVotesCount  = poll.get('voters_count') || poll.get('votes_count');
    const percent         = pollVotesCount === 0 ? 0 : (option.get('votes_count') / pollVotesCount) * 100;
    const leading         = poll.get('options').filterNot(other => other.get('title') === option.get('title')).every(other => option.get('votes_count') >= other.get('votes_count'));
Severity: Major
Found in app/javascript/flavours/glitch/components/poll.jsx - About 2 hrs to fix

    Function render has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      render () {
        const { poll, intl } = this.props;
        const { revealed, expired } = this.state;
    
        if (!poll) {
    Severity: Minor
    Found in app/javascript/flavours/glitch/components/poll.jsx - About 1 hr to fix

      Function renderOption has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

        renderOption (option, optionIndex, showResults) {
          const { poll, lang, disabled, intl } = this.props;
          const pollVotesCount  = poll.get('voters_count') || poll.get('votes_count');
          const percent         = pollVotesCount === 0 ? 0 : (option.get('votes_count') / pollVotesCount) * 100;
          const leading         = poll.get('options').filterNot(other => other.get('title') === option.get('title')).every(other => option.get('votes_count') >= other.get('votes_count'));
      Severity: Minor
      Found in app/javascript/flavours/glitch/components/poll.jsx - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function render has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

        render () {
          const { poll, intl } = this.props;
          const { revealed, expired } = this.state;
      
          if (!poll) {
      Severity: Minor
      Found in app/javascript/flavours/glitch/components/poll.jsx - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      class Poll extends ImmutablePureComponent {
      
        static contextTypes = {
          identity: PropTypes.object,
        };
      Severity: Major
      Found in app/javascript/flavours/glitch/components/poll.jsx and 1 other location - About 2 wks to fix
      app/javascript/mastodon/components/poll.jsx on lines 40..248

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 2319.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

      const makeEmojiMap = record => record.get('emojis').reduce((obj, emoji) => {
        obj[`:${emoji.get('shortcode')}:`] = emoji.toJS();
        return obj;
      }, {});
      Severity: Major
      Found in app/javascript/flavours/glitch/components/poll.jsx and 1 other location - About 1 hr to fix
      app/javascript/mastodon/components/poll.jsx on lines 35..38

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 74.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 23 locations. Consider refactoring.
      Open

      const messages = defineMessages({
        closed: {
          id: 'poll.closed',
          defaultMessage: 'Closed',
        },
      Severity: Major
      Found in app/javascript/flavours/glitch/components/poll.jsx and 22 other locations - About 1 hr to fix
      app/javascript/flavours/glitch/features/account_timeline/containers/header_container.jsx on lines 25..29
      app/javascript/flavours/glitch/features/compose/components/language_dropdown.jsx on lines 18..22
      app/javascript/flavours/glitch/features/compose/containers/compose_form_container.js on lines 23..36
      app/javascript/flavours/glitch/features/explore/components/card.jsx on lines 19..23
      app/javascript/flavours/glitch/features/getting_started/components/announcements.jsx on lines 29..33
      app/javascript/flavours/glitch/features/home_timeline/index.jsx on lines 28..32
      app/javascript/flavours/glitch/features/notifications/containers/column_settings_container.js on lines 12..16
      app/javascript/flavours/glitch/features/notifications/index.jsx on lines 46..50
      app/javascript/flavours/glitch/features/notifications/request.jsx on lines 22..26
      app/javascript/flavours/glitch/features/ui/components/bundle_modal_error.jsx on lines 10..14
      app/javascript/flavours/glitch/features/ui/components/deprecated_settings_modal.jsx on lines 16..20
      app/javascript/flavours/glitch/features/ui/components/media_modal.jsx on lines 25..29
      app/javascript/mastodon/components/poll.jsx on lines 20..33
      app/javascript/mastodon/features/account_timeline/containers/header_container.jsx on lines 27..31
      app/javascript/mastodon/features/compose/components/language_dropdown.jsx on lines 18..22
      app/javascript/mastodon/features/explore/components/card.jsx on lines 19..23
      app/javascript/mastodon/features/getting_started/components/announcements.jsx on lines 29..33
      app/javascript/mastodon/features/home_timeline/index.jsx on lines 28..32
      app/javascript/mastodon/features/notifications/containers/column_settings_container.js on lines 12..16
      app/javascript/mastodon/features/notifications/request.jsx on lines 22..26
      app/javascript/mastodon/features/ui/components/bundle_modal_error.jsx on lines 10..14
      app/javascript/mastodon/features/ui/components/media_modal.jsx on lines 25..29

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 60.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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