File feed_manager.rb
has 346 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'singleton'
class FeedManager
include Singleton
include Redisable
Class FeedManager
has 32 methods (exceeds 20 allowed). Consider refactoring. Open
class FeedManager
include Singleton
include Redisable
# Maximum number of items stored in a single feed
Method filter_from_home?
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def filter_from_home?(status, receiver_id, crutches, timeline_type = :home)
return false if receiver_id == status.account_id
return true if status.reply? && (status.in_reply_to_id.nil? || status.in_reply_to_account_id.nil?)
return true if timeline_type != :list && crutches[:exclusive_list_users][status.account_id].present?
return true if crutches[:languages][status.account_id].present? && status.language.present? && !crutches[:languages][status.account_id].include?(status.language)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method populate_direct_feed
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def populate_direct_feed(account)
added = 0
limit = FeedManager::MAX_ITEMS / 2
max_id = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_to_feed
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def add_to_feed(timeline_type, account_id, status, aggregate_reblogs: true)
timeline_key = key(timeline_type, account_id)
reblog_key = key(timeline_type, account_id, 'reblogs')
if status.reblog? && (aggregate_reblogs.nil? || aggregate_reblogs)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method populate_home
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def populate_home(account)
limit = FeedManager::MAX_ITEMS / 2
aggregate = account.user&.aggregates_reblogs?
timeline_key = key(:home, account.id)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method remove_from_feed
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def remove_from_feed(timeline_type, account_id, status, aggregate_reblogs: true)
timeline_key = key(timeline_type, account_id)
reblog_key = key(timeline_type, account_id, 'reblogs')
if status.reblog? && (aggregate_reblogs.nil? || aggregate_reblogs)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_crutches
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def build_crutches(receiver_id, statuses)
crutches = {}
crutches[:active_mentions] = crutches_active_mentions(statuses)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return true if check_for_blocks.any? { |target_account_id| crutches[:blocking][target_account_id] || crutches[:muting][target_account_id] }
Avoid too many return
statements within this method. Open
return !!should_filter
Avoid too many return
statements within this method. Open
return true if crutches[:blocked_by][status.account_id]
Avoid too many return
statements within this method. Open
return !!should_filter
Similar blocks of code found in 2 locations. Consider refactoring. Open
def clear_from_list(list, target_account)
timeline_key = key(:list, list.id)
timeline_status_ids = redis.zrange(timeline_key, 0, -1)
statuses = Status.where(id: timeline_status_ids).select(:id, :reblog_of_id, :account_id).to_a
reblogged_ids = Status.where(id: statuses.filter_map(&:reblog_of_id), account: target_account).pluck(:id)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def clear_from_home(account, target_account)
timeline_key = key(:home, account.id)
timeline_status_ids = redis.zrange(timeline_key, 0, -1)
statuses = Status.where(id: timeline_status_ids).select(:id, :reblog_of_id, :account_id).to_a
reblogged_ids = Status.where(id: statuses.filter_map(&:reblog_of_id), account: target_account).pluck(:id)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if redis.zcard(timeline_key) >= FeedManager::MAX_ITEMS / 4
oldest_home_score = redis.zrange(timeline_key, 0, 0, with_scores: true).first.last.to_i
query = query.where('id > ?', oldest_home_score)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if redis.zcard(timeline_key) >= FeedManager::MAX_ITEMS / 4
oldest_home_score = redis.zrange(timeline_key, 0, 0, with_scores: true).first.last.to_i
query = query.where('id > ?', oldest_home_score)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76