src/org/un/cava/birdeye/ravis/assets/icons/primitives/Circle.as
/*
* The MIT License
*
* Copyright (c) 2009
* United Nations Office at Geneva
* Center for Advanced Visual Analytics
* http://cava.unog.ch
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.un.cava.birdeye.ravis.assets.icons.primitives
{
import flash.display.GradientType;
import flash.display.InterpolationMethod;
import flash.display.SpreadMethod;
import mx.core.UIComponent;
/**
* This class implements a very basic Circle object
* as UIComponent. It just draws a circle on the graphics
* object of the UIComponent with the specified color and
* styles...
*
* Generally we should probably scrap this in favour of the
* degrafa classes, although they work differently and we
* first have to learn how to use them.
* */
public class Circle extends UIComponent {
/** our current color setting. */
private var _color:int;
/* default constructor */
/**
* set the color of the circle.
* @param c The color of the circle as integer value
* */
public function set color(c:int): void {
_color = c;
invalidateDisplayList();
}
/**
* @private
* */
public function get color():int {
return _color;
}
/**
* In order to actually draw the circle, we override updateDisplayList
* and then add the code to draw on the graphics object.
* @inheritDoc
* */
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
/* clear the existing drawing */
graphics.clear();
/* we want a gradient filled circle */
graphics.beginGradientFill(GradientType.RADIAL,
[0xffffff, _color],
[1, 1],
[0, 127],
null,
SpreadMethod.PAD,
InterpolationMethod.RGB,
0.75);
/* now we draw the circle, it's radius is half the size of the height of the UIComponent,
* thus it will always fill a square one. However, if we resize the width the circle
* might be too large...?
*/
graphics.drawCircle(unscaledWidth / 2, unscaledHeight / 2, unscaledHeight / 2);
/* done */
graphics.endFill();
}
}
}