Showing 178 of 178 total issues
Method shares_section
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def shares_section
poor_count = 0
anon_ftp_text = ""
anon_smb_text = ""
Method initialize
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize
@info =
{
:description => "HP System Management Homepage Patch Rollup",
:plugin_id => -99985,
Method render
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render output
output.text Report.classification.upcase, :align => :center
output.text "\n"
output.font_size(22) { output.text Report.title, :align => :center }
Method load_postprocesses
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def load_postprocesses(path, recursive=true)
begin
search_path = "#{path}/**/*.rb" if recursive == true
search_path = "#{path}/*.rb" if recursive == false
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method windows_os_graph
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def windows_os_graph
g = Gruff::Pie.new(GRAPH_WIDTH)
g.title = "Windows Operating Systems By Percentage"
g.sort = false
g.marker_count = 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load_templates
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def load_templates path, recursive=true
begin
search_path = "#{path}/**/*.rb" if recursive == true
search_path = "#{path}/*.rb" if recursive == false
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method text
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def text
nt = Host.os_windows_nt.to_a.count
w2k = Host.os_windows_2k.to_a.count
xp = Host.os_windows_xp.to_a.count
w2k3 = Host.os_windows_2k3.to_a.count
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method windows_os_graph
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def windows_os_graph
g = Gruff::Pie.new(GRAPH_WIDTH)
g.title = "Windows Operating Systems By Percentage"
g.sort = false
g.marker_count = 1
Method initialize
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize
@info =
{
:description => "Apple iTunes Patch Rollup",
:plugin_id => -99960,
Method graph
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def graph
g = Gruff::Pie.new(GRAPH_WIDTH)
g.title = "Windows Operating Systems By Percentage"
g.sort = false
g.marker_count = 1
Method unsupported_os_windows
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def unsupported_os_windows
win_95_text = ""
win_98_text = ""
win_me_text = ""
win_nt_text = ""
Method migrate
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def migrate direction
begin
if @database["adapter"] == nil
return false, "[!] Invalid database adapter, please check your configuration file"
end
Similar blocks of code found in 2 locations. Consider refactoring. Open
def common_patches_sorted
raw = common_patches_order_by_cvss_raw
data = Array.new
raw.each do |vuln|
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def top_10_table(output)
headers = ["Description", "Count"]
header_widths = {0 => (output.bounds.width - 50), 1 => 50}
data = top_10_sorted
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def top_10_sorted
raw = notable_order_by_cvss_raw
data = Array.new
raw.each do |vuln|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def common_patches_table(output)
headers = ["Description", "Count"]
header_widths = {0 => (output.bounds.width - 50), 1 => 50}
data = common_patches_sorted
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method parse_file
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def parse_file file
begin
puts "[*] Parsing #{file}..."
tstart = Time.new
Method render
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render output
text Report.classification.upcase, :align => :center
text "\n"
report_title Report.title
Method graph
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def graph
g = Gruff::Pie.new(GRAPH_WIDTH)
g.title = "Windows Operating Systems By Percentage"
g.sort = false
g.marker_count = 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method other_os_graph
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def other_os_graph
g = Gruff::Pie.new(GRAPH_WIDTH)
g.title = "Other Operating Systems Percentage"
g.sort = false
g.marker_count = 1