Showing 517 of 532 total issues
Make the enclosing method "static" or remove this set. Open
gameStart = 1;
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Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Define a constant instead of duplicating this literal "java.vm.name" 3 times. Open
if (System.getProperty("java.vm.version").equals("2.1.0") && System.getProperty("java.vm.name").equals("Dalvik")) {
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Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Refactor this method to reduce its Cognitive Complexity from 47 to the 15 allowed. Open
public void onReceive(Context context, Intent intent) {
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Add a private constructor to hide the implicit public one. Open
public class Broadcasts {
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Utility classes, which are collections of static
members, are not meant to be instantiated. Even abstract utility classes, which can
be extended, should not have public constructors.
Java adds an implicit public constructor to every class which does not define at least one explicitly. Hence, at least one non-public constructor should be defined.
Noncompliant Code Example
class StringUtils { // Noncompliant public static String concatenate(String s1, String s2) { return s1 + s2; } }
Compliant Solution
class StringUtils { // Compliant private StringUtils() { throw new IllegalStateException("Utility class"); } public static String concatenate(String s1, String s2) { return s1 + s2; } }
Exceptions
When class contains public static void main(String[] args)
method it is not considered as utility class and will be ignored by this
rule.
Refactor this method to reduce its Cognitive Complexity from 24 to the 15 allowed. Open
public void onAccessibilityEvent(AccessibilityEvent event) {
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 21 to the 15 allowed. Open
private static void firstMove(String[][] gameBoard, int lastRow, int lastCol, Context context)
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Make the enclosing method "static" or remove this set. Open
timerDuration = 0;
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- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Make the enclosing method "static" or remove this set. Open
gameStart = 3;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Make the enclosing method "static" or remove this set. Open
lastCol = col;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Make the enclosing method "static" or remove this set. Open
processing = true;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Make the enclosing method "static" or remove this set. Open
gameStart = 3;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Make the enclosing method "static" or remove this set. Open
turnNo = 0;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Make the enclosing method "static" or remove this set. Open
timerDuration = 0;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Make the enclosing method "static" or remove this set. Open
gameStart = 1;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Extract this nested ternary operation into an independent statement. Open
: (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE ? "landscape"
: "unknown")));
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Just because you can do something, doesn't mean you should, and that's the case with nested ternary operations. Nesting ternary operators results in the kind of code that may seem clear as day when you write it, but six months later will leave maintainers (or worse - future you) scratching their heads and cursing.
Instead, err on the side of clarity, and use another line to express the nested operation as a separate statement.
Noncompliant Code Example
public String getReadableStatus(Job j) { return j.isRunning() ? "Running" : j.hasErrors() ? "Failed" : "Succeeded"; // Noncompliant }
Compliant Solution
public String getReadableStatus(Job j) { if (j.isRunning()) { return "Running"; } return j.hasErrors() ? "Failed" : "Succeeded"; }
Define a constant instead of duplicating this literal "SYSTEM" 10 times. Open
LogHelper.i("SYSTEM", "Init Game");
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- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Make the enclosing method "static" or remove this set. Open
gameBoard[x][y] = TicTacToeValues.EMPTY;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Provide the parametrized type for this generic. Open
Class classObj = Class.forName(className);
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Generic types shouldn't be used raw (without type parameters) in variable declarations or return values. Doing so bypasses generic type checking, and defers the catch of unsafe code to runtime.
Noncompliant Code Example
List myList; // Noncompliant Set mySet; // Noncompliant
Compliant Solution
List<String> myList; Set<? extends Number> mySet;
Make the enclosing method "static" or remove this set. Open
processing = false;
- Read upRead up
- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Add a private constructor to hide the implicit public one. Open
class TicTacToeValues {
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- Exclude checks
Utility classes, which are collections of static
members, are not meant to be instantiated. Even abstract utility classes, which can
be extended, should not have public constructors.
Java adds an implicit public constructor to every class which does not define at least one explicitly. Hence, at least one non-public constructor should be defined.
Noncompliant Code Example
class StringUtils { // Noncompliant public static String concatenate(String s1, String s2) { return s1 + s2; } }
Compliant Solution
class StringUtils { // Compliant private StringUtils() { throw new IllegalStateException("Utility class"); } public static String concatenate(String s1, String s2) { return s1 + s2; } }
Exceptions
When class contains public static void main(String[] args)
method it is not considered as utility class and will be ignored by this
rule.