itachi1706/CheesecakeUtilities

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Showing 517 of 532 total issues

Make the enclosing method "static" or remove this set.
Open

                gameStart = 1;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Define a constant instead of duplicating this literal "java.vm.name" 3 times.
Open

        if (System.getProperty("java.vm.version").equals("2.1.0") && System.getProperty("java.vm.name").equals("Dalvik")) {

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Refactor this method to reduce its Cognitive Complexity from 47 to the 15 allowed.
Open

        public void onReceive(Context context, Intent intent) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Add a private constructor to hide the implicit public one.
Open

public class Broadcasts {

Utility classes, which are collections of static members, are not meant to be instantiated. Even abstract utility classes, which can be extended, should not have public constructors.

Java adds an implicit public constructor to every class which does not define at least one explicitly. Hence, at least one non-public constructor should be defined.

Noncompliant Code Example

class StringUtils { // Noncompliant

  public static String concatenate(String s1, String s2) {
    return s1 + s2;
  }

}

Compliant Solution

class StringUtils { // Compliant

  private StringUtils() {
    throw new IllegalStateException("Utility class");
  }

  public static String concatenate(String s1, String s2) {
    return s1 + s2;
  }

}

Exceptions

When class contains public static void main(String[] args) method it is not considered as utility class and will be ignored by this rule.

Refactor this method to reduce its Cognitive Complexity from 24 to the 15 allowed.
Open

    public void onAccessibilityEvent(AccessibilityEvent event) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 21 to the 15 allowed.
Open

    private static void firstMove(String[][] gameBoard, int lastRow, int lastCol, Context context)

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Make the enclosing method "static" or remove this set.
Open

        timerDuration = 0;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

                    gameStart = 3;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

            lastCol = col;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

            processing = true;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

            gameStart = 3;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

        turnNo = 0;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

                    timerDuration = 0;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

                gameStart = 1;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Extract this nested ternary operation into an independent statement.
Open

                : (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE ? "landscape"
                : "unknown")));

Just because you can do something, doesn't mean you should, and that's the case with nested ternary operations. Nesting ternary operators results in the kind of code that may seem clear as day when you write it, but six months later will leave maintainers (or worse - future you) scratching their heads and cursing.

Instead, err on the side of clarity, and use another line to express the nested operation as a separate statement.

Noncompliant Code Example

public String getReadableStatus(Job j) {
  return j.isRunning() ? "Running" : j.hasErrors() ? "Failed" : "Succeeded";  // Noncompliant
}

Compliant Solution

public String getReadableStatus(Job j) {
  if (j.isRunning()) {
    return "Running";
  }
  return j.hasErrors() ? "Failed" : "Succeeded";
}

Define a constant instead of duplicating this literal "SYSTEM" 10 times.
Open

        LogHelper.i("SYSTEM", "Init Game");

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Make the enclosing method "static" or remove this set.
Open

                gameBoard[x][y] = TicTacToeValues.EMPTY;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Provide the parametrized type for this generic.
Open

                Class classObj = Class.forName(className);

Generic types shouldn't be used raw (without type parameters) in variable declarations or return values. Doing so bypasses generic type checking, and defers the catch of unsafe code to runtime.

Noncompliant Code Example

List myList; // Noncompliant
Set mySet; // Noncompliant

Compliant Solution

List<String> myList;
Set<? extends Number> mySet;

Make the enclosing method "static" or remove this set.
Open

        processing = false;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Add a private constructor to hide the implicit public one.
Open

class TicTacToeValues {

Utility classes, which are collections of static members, are not meant to be instantiated. Even abstract utility classes, which can be extended, should not have public constructors.

Java adds an implicit public constructor to every class which does not define at least one explicitly. Hence, at least one non-public constructor should be defined.

Noncompliant Code Example

class StringUtils { // Noncompliant

  public static String concatenate(String s1, String s2) {
    return s1 + s2;
  }

}

Compliant Solution

class StringUtils { // Compliant

  private StringUtils() {
    throw new IllegalStateException("Utility class");
  }

  public static String concatenate(String s1, String s2) {
    return s1 + s2;
  }

}

Exceptions

When class contains public static void main(String[] args) method it is not considered as utility class and will be ignored by this rule.

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