itachi1706/CheesecakeUtilities

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Make the enclosing method "static" or remove this set.
Open

            turnNo++;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

            currentPlayer = TicTacToeValues.O;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

            lastRow = row;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

            public void onNothingSelected(AdapterView<?> adapterView) {

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Define a constant instead of duplicating this literal " trigger on " 3 times.
Open

            mBuilder.setContentText("Pre-Fired " + state + " trigger on " + time);

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

A "NullPointerException" could be thrown; "requestedPermissions" is nullable here.
Open

            creator.addView(generateSingleColumn("Permissions (" + requestedPermissions.length + ")", permissionList));

A reference to null should never be dereferenced/accessed. Doing so will cause a NullPointerException to be thrown. At best, such an exception will cause abrupt program termination. At worst, it could expose debugging information that would be useful to an attacker, or it could allow an attacker to bypass security measures.

Note that when they are present, this rule takes advantage of @CheckForNull and @Nonnull annotations defined in JSR-305 to understand which values are and are not nullable except when @Nonnull is used on the parameter to equals, which by contract should always work with null.

Noncompliant Code Example

@CheckForNull
String getName(){...}

public boolean isNameEmpty() {
  return getName().length() == 0; // Noncompliant; the result of getName() could be null, but isn't null-checked
}
Connection conn = null;
Statement stmt = null;
try{
  conn = DriverManager.getConnection(DB_URL,USER,PASS);
  stmt = conn.createStatement();
  // ...

}catch(Exception e){
  e.printStackTrace();
}finally{
  stmt.close();   // Noncompliant; stmt could be null if an exception was thrown in the try{} block
  conn.close();  // Noncompliant; conn could be null if an exception was thrown
}
private void merge(@Nonnull Color firstColor, @Nonnull Color secondColor){...}

public  void append(@CheckForNull Color color) {
    merge(currentColor, color);  // Noncompliant; color should be null-checked because merge(...) doesn't accept nullable parameters
}
void paint(Color color) {
  if(color == null) {
    System.out.println("Unable to apply color " + color.toString());  // Noncompliant; NullPointerException will be thrown
    return;
  }
  ...
}

See

Refactor this method to reduce its Cognitive Complexity from 41 to the 15 allowed.
Open

    private String translate() {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Define a constant instead of duplicating this literal "[^\d.]" 6 times.
Open

        if (cpu.replaceAll("[^\\d.]", "").equals("0")) {

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Make the enclosing method "static" or remove this set.
Open

            err_gpu_clock_count++;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Define a constant instead of duplicating this literal " (Emulated)" 3 times.
Open

                    + (mem.getMountDevice().equals("/dev/fuse") ? " (Emulated)" : "")

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Make the enclosing method "static" or remove this set.
Open

        else processing = false;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Make the enclosing method "static" or remove this set.
Open

                useAppColor = false;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Refactor this method to reduce its Cognitive Complexity from 49 to the 15 allowed.
Open

    private static Boolean checkForPossibleAIWinOrBlock(String[][] gameBoard, String moveVal)

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Make the enclosing method "static" or remove this set.
Open

                gameStart = 3;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Merge this if statement with the enclosing one.
Open

            if (resultCode == RESULT_CANCELED) {

Merging collapsible if statements increases the code's readability.

Noncompliant Code Example

if (file != null) {
  if (file.isFile() || file.isDirectory()) {
    /* ... */
  }
}

Compliant Solution

if (file != null && isFileOrDirectory(file)) {
  /* ... */
}

private static boolean isFileOrDirectory(File file) {
  return file.isFile() || file.isDirectory();
}

Make the enclosing method "static" or remove this set.
Open

        if (nowPlaying == null) nowPlaying = new NowPlaying();

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Remove this expression which always evaluates to "true"
Open

                    if (albumart != null && nowPlayingLayout != null && album != null && title != null && state != null && artist != null

If a boolean expression doesn't change the evaluation of the condition, then it is entirely unnecessary, and can be removed. If it is gratuitous because it does not match the programmer's intent, then it's a bug and the expression should be fixed.

Noncompliant Code Example

a = true;
if (a) { // Noncompliant
  doSomething();
}

if (b && a) { // Noncompliant; "a" is always "true"
  doSomething();
}

if (c || !a) { // Noncompliant; "!a" is always "false"
  doSomething();
}

Compliant Solution

a = true;
if (foo(a)) {
  doSomething();
}

if (b) {
  doSomething();
}

if (c) {
  doSomething();
}

See

Make the enclosing method "static" or remove this set.
Open

        if (sharedPreferences == null) sharedPreferences = new AppPreferences(getApplicationContext());

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}

Use indentation to denote the code conditionally executed by this "if".
Open

            if (gameBoardCheck[0][col].equals(value) && gameBoardCheck[0][col].equals(gameBoardCheck[1][col])
            && gameBoardCheck[1][col].equals(gameBoardCheck[2][col]))

In the absence of enclosing curly braces, the line immediately after a conditional is the one that is conditionally executed. By both convention and good practice, such lines are indented. In the absence of both curly braces and indentation the intent of the original programmer is entirely unclear and perhaps not actually what is executed. Additionally, such code is highly likely to be confusing to maintainers.

Noncompliant Code Example

if (condition)  // Noncompliant
doTheThing();

doTheOtherThing();
somethingElseEntirely();

foo();

Compliant Solution

if (condition)
  doTheThing();

doTheOtherThing();
somethingElseEntirely();

foo();

Make the enclosing method "static" or remove this set.
Open

            currentPlayer = TicTacToeValues.X;

Correctly updating a static field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple class instances and/or multiple threads in play. Ideally, static fields are only updated from synchronized static methods.

This rule raises an issue each time a static field is updated from a non-static method.

Noncompliant Code Example

public class MyClass {

  private static int count = 0;

  public void doSomething() {
    //...
    count++;  // Noncompliant
  }
}
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