Showing 386 of 386 total issues
Function getRegionSliceIterator
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function getRegionSliceIterator(
image, index, isRescaled, min, max) {
if (image.getNumberOfComponents() !== 1) {
throw new Error('Unsupported number of components for region iterator: ' +
image.getNumberOfComponents());
Function getFileListFromDicomDir
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function getFileListFromDicomDir(data) {
// parse file
const parser = new DicomParser();
parser.parse(data);
const elements = parser.getDicomElements();
Function getDicomSegmentItem
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function getDicomSegmentItem(segment) {
let algoType = segment.algorithmType;
if (algoType === undefined) {
algoType = 'MANUAL';
}
Function 10
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
},{"./data-stream.js":2,"./scan-component.js":8}],10:[function(require,module,exports){
/*
* Copyright (C) 2015 Michael Martinez
* Changes: Added support for selection values 2-7, fixed minor bugs &
* warnings, split into multiple class files, and general clean up.
Function getVariableRegionSliceIterator
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
export function getVariableRegionSliceIterator(
image, index, isRescaled, regions) {
if (image.getNumberOfComponents() !== 1) {
throw new Error('Unsupported number of components for region iterator: ' +
image.getNumberOfComponents());
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getTouchesPositions
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
function getTouchesPositions(touches) {
// get the touch offset from all its parents
let offsetLeft = 0;
let offsetTop = 0;
if (touches.length !== 0 &&
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checkTag
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
function checkTag(element, name, values) {
let warning = '';
if (typeof element === 'undefined') {
warning += ' ' + name + ' is undefined,';
} else if (element.value.length === 0) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function decodeRGB
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
jpeg.lossless.Decoder.prototype.decodeRGB = function (prev, temp, index) {
/*jslint bitwise: true */
var value, actab, dctab, qtab, ctrC, i, k, j;
Function read
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
jpeg.lossless.FrameHeader.prototype.read = function (data) {
/*jslint bitwise: true */
var count = 0, length, i, c, temp;
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ((orderedY[0] === rect1[1] && orderedY[1] === rect2[1]) ||
(orderedY[0] === rect2[1] && orderedY[1] === rect1[1])) {
// Intersection must be between second and third points
result[1] = orderedY[1];
result[3] = orderedY[2];
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ImageOrientationPatient: [
orientation.get(0, 0),
orientation.get(1, 0),
orientation.get(2, 0),
orientation.get(0, 1),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ((orderedX[0] === rect1[0] && orderedX[1] === rect2[0]) ||
(orderedX[0] === rect2[0] && orderedX[1] === rect1[0])) {
// Intersection must be between second and third points
result[0] = orderedX[1];
result[2] = orderedX[2];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
return [
matrix.get(0, 0),
matrix.get(1, 0),
matrix.get(2, 0),
matrix.get(0, 1),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function getSuvFactor
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function getSuvFactor(elements) {
let warning = '';
// CorrectedImage (type2): must contain ATTN and DECY
const corrImageTagStr = 'Corrected Image (00280051)';
Function calculateTileGrids
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function calculateTileGrids(context, components) {
var siz = context.SIZ;
// Section B.3 Division into tile and tile-components
var tile, tiles = [];
var numXtiles = Math.ceil((siz.Xsiz - siz.XTOsiz) / siz.XTsiz);
Function ResolutionLayerComponentPositionIterator
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function ResolutionLayerComponentPositionIterator(context) {
var siz = context.SIZ;
var tileIndex = context.currentTile.index;
var tile = context.tiles[tileIndex];
var layersCount = tile.codingStyleDefaultParameters.layersCount;
Function buildMultipart
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function buildMultipart(parts, boundary) {
const lineBreak = '\r\n';
// build headers and calculate size
let partsSize = 0;
const headers = [];
Function Uint32ArrayViewClosure
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
var Uint32ArrayView = (function Uint32ArrayViewClosure() {
function Uint32ArrayView(buffer, length) {
this.buffer = buffer;
this.byteLength = buffer.length;
Function LayerResolutionComponentPositionIterator
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function LayerResolutionComponentPositionIterator(context) {
var siz = context.SIZ;
var tileIndex = context.currentTile.index;
var tile = context.tiles[tileIndex];
var layersCount = tile.codingStyleDefaultParameters.layersCount;
Function BitModel_runMagnitudeRefinementPass
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function BitModel_runMagnitudeRefinementPass() {
var decoder = this.decoder;
var width = this.width, height = this.height;
var coefficentsMagnitude = this.coefficentsMagnitude;
var neighborsSignificance = this.neighborsSignificance;