File Hyperrectangle.java
has 470 lines of code (exceeds 250 allowed). Consider refactoring. Invalid
/*******************************************************************************
*
* Copyright (C) 2015-2022 the BBoxDB project
*
* Licensed under the Apache License, Version 2.0 (the "License");
Hyperrectangle
has 36 methods (exceeds 20 allowed). Consider refactoring. Invalid
public class Hyperrectangle implements Comparable<Hyperrectangle> {
/**
* This special bounding box covers every space completely
*/
Method isCovering
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
public boolean isCovering(final Hyperrectangle otherBox) {
if(this == FULL_SPACE || otherBox == FULL_SPACE) {
return true;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCoveringBox
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
public static Hyperrectangle getCoveringBox(final List<Hyperrectangle> boundingBoxes) {
final int elements = boundingBoxes.size();
if(elements == 0) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCoveringBox
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static Hyperrectangle getCoveringBox(final List<Hyperrectangle> boundingBoxes) {
final int elements = boundingBoxes.size();
if(elements == 0) {
Method intersects
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public boolean intersects(final Hyperrectangle otherBoundingBox) {
// Null does overlap with nothing
if(otherBoundingBox == null) {
return false;
Method intersects
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public boolean intersects(final Hyperrectangle otherBoundingBox) {
// Null does overlap with nothing
if(otherBoundingBox == null) {
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compareTo
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
@Override
public int compareTo(final Hyperrectangle otherBox) {
// Check number od dimensions
if(getDimension() != otherBox.getDimension()) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method equals
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return false;
Method coversAtLeastOneDimensionComplete
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public boolean coversAtLeastOneDimensionComplete(final Hyperrectangle hyperrectangle) {
if(this == FULL_SPACE || hyperrectangle == FULL_SPACE) {
return true;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCoveringBox
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public static Hyperrectangle getCoveringBox(final Hyperrectangle hyperrectangle1,
final Hyperrectangle hyperrectangle2) {
if(hyperrectangle1 == FULL_SPACE) {
return hyperrectangle2;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getIntersection
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public Hyperrectangle getIntersection(final Hyperrectangle otherBox) {
if(getDimension() == 0 || otherBox.getDimension() == 0) {
return FULL_SPACE;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method scaleVolumeByPercentage
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public Hyperrectangle scaleVolumeByPercentage(final double percentage) {
// Don't scale the full space
if(this == FULL_SPACE) {
return null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if(otherBox.getCoordinateHigh(d) == getCoordinateHigh(d)) {
if(isHighPointIncluded(d) == false && otherBox.isHighPointIncluded(d) == true) {
return false;
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if(otherBox.getCoordinateLow(d) == getCoordinateLow(d)) {
if(isLowPointIncluded(d) == false && otherBox.isLowPointIncluded(d) == true) {
return false;
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76