File Easel.java
has 370 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.androidstudy.andelatrackchallenge.utils;
/**
* Created by anonymous on 11/2/17.
*/
Easel
has 33 methods (exceeds 20 allowed). Consider refactoring. Open
public class Easel {
/**
* Get a darker version of the specified color (10% darker)
*
Method tint
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public static void tint(@NonNull SeekBar seekBar, @ColorInt int color) {
ColorStateList s1 = ColorStateList.valueOf(color);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
seekBar.setThumbTintList(s1);
seekBar.setProgressTintList(s1);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tint
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public static void tint(@NonNull ProgressBar progressBar, @ColorInt int color, boolean skipIndeterminate) {
ColorStateList sl = ColorStateList.valueOf(color);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
progressBar.setProgressTintList(sl);
progressBar.setSecondaryProgressTintList(sl);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setDrawable
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private static void setDrawable(TextView textView, Object editor, Field field, @ColorInt int color,
@DrawableRes int drawableRes) throws IllegalAccessException {
Method tintEdgeEffect
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@TargetApi(21)
public static boolean tintEdgeEffect(@NonNull View scrollableView, @ColorInt int color) {
//http://stackoverflow.com/questions/27104521/android-lollipop-scrollview-edge-effect-color
boolean outcome = false;
final String[] edgeGlows = {"mEdgeGlowTop", "mEdgeGlowBottom", "mEdgeGlowLeft", "mEdgeGlowRight"};
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static void tint(@NonNull RadioButton radioButton, @ColorInt int color) {
final int disabledColor = getDisabledColor(radioButton.getContext());
ColorStateList sl = new ColorStateList(new int[][]{
new int[]{android.R.attr.state_enabled, -android.R.attr.state_checked},
new int[]{android.R.attr.state_enabled, android.R.attr.state_checked},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 231.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static void tint(@NonNull CheckBox checkBox, @ColorInt int color) {
final int disabledColor = getDisabledColor(checkBox.getContext());
ColorStateList sl = new ColorStateList(new int[][]{
new int[]{android.R.attr.state_enabled, -android.R.attr.state_checked},
new int[]{android.R.attr.state_enabled, android.R.attr.state_checked},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 231.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public static int getThemeAttrColor(@NonNull Context context, @AttrRes int attributeColor) {
int[] attrs = new int[]{attributeColor};
TypedArray ta = context.obtainStyledAttributes(attrs);
int color = ta.getColor(0, Color.TRANSPARENT);
ta.recycle();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public static int getDarkerColor(@ColorInt int color, float darkerAmount) {
float[] hsv = new float[3];
Color.colorToHSV(color, hsv);
hsv[2] *= darkerAmount;
return Color.HSVToColor(hsv);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76